Marvel Team-Up
#1 (1972), where he fought alongside the Human Torch.
Electro first crackled onto the scene in The Amazing Spider-Man
#9, published in February 1964. He was the brilliant co-creation of the legendary duo, writer Stan Lee and artist Steve Ditko. As one of the earliest additions to Spider-Man's growing list of adversaries, Electro was designed to be a visually dynamic and conceptually simple villain. In the Silver Age of comics, creators often sought villains whose powers were easily understood and could be depicted with dramatic flair. Electricity was a perfect fit, allowing Ditko to render crackling energy bolts and giving Lee a straightforward motivation for the character: greed and a lust for power and respect.
His original costume, with its green bodysuit and distinctive yellow lightning-bolt mask, is one of the most iconic and, at times, ridiculed designs in comics. It perfectly captures the bold, four-color aesthetic of the 1960s. Electro's creation solidified a key theme in Spider-Man's world: ordinary men being granted extraordinary power through freak accidents, often leading them down a path of villainy rather than heroism, serving as a dark mirror to Peter Parker's own origin story.
The origin of Maxwell “Max” Dillon is a classic tale of resentment and circumstance. Raised by an overprotective mother and an absent, abusive father, Max developed a severe inferiority complex and a desperate need for validation. His mother constantly warned him that he would fail in life like his father, stifling his ambitions. Despite an early interest in electrical engineering, his mother convinced him he wasn't smart enough, leading him to a modest career as a lineman for the Con-Edison electric company. His life-altering moment came during a violent thunderstorm. A colleague got into trouble while working on a utility pole, and the risk-averse Max was convinced by his foreman to go up and save him. As Max was performing the rescue, a massive bolt of lightning struck the power line he was on. Instead of being killed, Max's body underwent a mutagenic change. The lightning supercharged his nervous system, transforming him into a living electrical capacitor, capable of generating and controlling vast amounts of electrostatic energy. Initially, he was terrified by his new abilities. But his deep-seated greed and desire for the respect he never received quickly took over. Realizing he could now take whatever he wanted, he designed his garish green and yellow costume, dubbed himself “Electro,” and embarked on a criminal career. His first major crime was robbing the Daily Bugle's payroll, leading to his first-ever confrontation with Spider-Man. Spider-Man, initially overwhelmed by Electro's raw power, famously defeated him by short-circuiting his powers with a fire hose—a weakness (vulnerability to water) that would plague Dillon for years. This origin has remained remarkably consistent for decades, cementing him as a working-class man whose newfound power corrupted him absolutely.
The MCU's version of Electro is a significant departure, first appearing in the non-MCU film The Amazing Spider-Man 2
(2014), who was later brought into the MCU's multiverse continuity in Spider-Man: No Way Home
(2021). Portrayed by actor Jamie Foxx, this Maxwell Dillon is an electrical engineer at Oscorp, not a city lineman.
This incarnation is depicted as a pathologically lonely and ignored man. He is a brilliant but socially awkward genius, whose contributions to designing New York City's power grid are stolen and credited to his superiors. He develops an unhealthy obsession with Spider-Man after the hero saves his life and remembers his name, making Max feel seen for the first time. On his birthday, while working late at an Oscorp lab, a freak accident occurs. He falls into a tank of genetically modified electric eels while trying to fix a faulty connection, and the resulting electrocution and eel bites transform him.
He emerges not as a man who controls electricity, but as a being seemingly made of blue, unstable bio-electricity. His physical form is translucent, and he is a walking, sentient power surge. Confused and terrified, his first public appearance in Times Square results in a massive, destructive confrontation with Spider-Man. When Spider-Man fails to remember him, Max's adoration turns to vengeful hatred. He is eventually defeated by Spider-Man and Gwen Stacy, who overload his body with power from the very grid he designed, causing him to dissipate.
In Spider-Man: No Way Home
, this version of Max is pulled into the MCU (Earth-199999) just before his death. Initially still in his blue energy form, he is later given a device that stabilizes him, allowing him to regain a more human appearance. When he connects to the MCU's superior power sources, specifically Tony Stark's Arc Reactor technology, his electrical energy turns from blue to a more traditional yellow, and he gains a new costume. This adaptation serves multiple purposes: it grounds his origin in the corporate malfeasance of Oscorp, a central theme in that film series, and provides a more modern, visually intimidating aesthetic that moves away from the classic comic costume. The change to yellow energy in the MCU is a direct nod to his comic book roots.
Maxwell Dillon's powers make him one of Spider-Man's most formidable physical threats, capable of incapacitating the hero with a single touch.
The MCU version's powers are visually more spectacular and have a slightly different functional basis, rooted in bio-energy and absorption.
TASM 2
form, Max Dillon's body is composed of unstable blue electricity. He doesn't just control electricity; he is electricity. He can phase through solid objects and absorb electrical energy directly from power sources to grow in size and power.No Way Home
, he demonstrates the ability to drain the power from an entire city block and even absorb the energy from Tony Stark's Arc Reactor, which dramatically increases his power output.No Way Home
, a device created by Doctor Octopus (MCU) and later modified by Peter Parker is able to siphon the electrical energy from his body, permanently reverting him to his powerless human form.
The MCU's Electro is portrayed as a more tragic and sympathetic character, at least initially. His powers are depicted on a grander, more cinematic scale, with his ability to travel through the grid and absorb energy being central to his threat. The 616 version is more of a classic thug whose powers are a tool for crime, while the MCU version's powers are intrinsically linked to his identity and psychological breakdown. The MCU also wisely uses his transformation in No Way Home
to pay homage to the classic comic book look, pleasing long-time fans while establishing a new, modern aesthetic.
As a career supervillain, Electro's “allies” are more accurately described as temporary partners in crime, often brought together by a common enemy or a charismatic leader.
In his first major team-up, Electro was one of the six villains assembled by Doctor Octopus to finally eliminate Spider-Man. The plan was simple: kidnap Aunt May and Betty Brant, then challenge Spider-Man to run a gauntlet, facing each villain individually. Electro was the first opponent Spider-Man faced. Their battle took place at a Stark Industries plant, where Electro's powers were at their peak. Despite Electro's confidence, Spider-Man had learned from their previous encounters and arrived wearing rubber gloves and boots, rendering Electro's touch useless. The hero defeated him, but the cumulative effect of the gauntlet nearly broke him. This storyline established the Sinister Six as a premier threat and cemented Electro's status as an A-list Spider-Man villain.
This dark storyline saw many of Spider-Man's classic foes being manipulated by the Kravinoff family. Electro's part was particularly tragic. He was approached by the new Doctor Octopus (Carmine) and the Mad Thinker, who offered him a massive sum of money for a “bailout” of his failing criminal career. In exchange, they subjected him to an experiment that massively amplified his powers but also made them dangerously unstable, causing him to burn out. This new, super-charged Electro became a populist anti-corporate figure, rallying citizens against a greedy CEO and channeling their anger. He nearly defeated Spider-Man, who had to create a special suit to even approach him. Ultimately, he was defeated and his powers were seemingly burned out, leaving him a broken man, a pawn in the Kravinoffs' much larger, more sadistic game.
In this storyline by writer Mark Millar, Electro is hired by the Owl to break an aging Vulture out of prison. After freeing him, Electro is betrayed and nearly killed. Seeking revenge and a way to prove his worth, he blackmails a media tycoon into giving him $5 million. When the tycoon refuses, Electro takes control of New York City's power, threatening to plunge the entire city into darkness and chaos unless he is paid. This forces Spider-Man to team up with the Black Cat to stop him. The story highlights Electro's potential as a city-level threat and his desperate need for both money and recognition, showcasing the pathetic man behind the electrical monster.
The Ultimate version of Electro is a radical reinvention. This Max Dillon is a bald, heavily scarred man who was a product of illegal corporate espionage and genetic experimentation. Hired by Justin Hammer to sabotage Oscorp's research into the Super-Soldier Serum, he was given his powers through a corporate experiment. This Electro is far more ruthless, sadistic, and mentally unstable than his 616 counterpart. He is a killer-for-hire, not just a thief. Visually, he wears no costume, with his scarred body and eerie glow being his only identifiers. This darker, more grounded, and visually distinct interpretation heavily influenced the aesthetic of Jamie Foxx's character in The Amazing Spider-Man 2
.
After Max Dillon lost his powers, he became obsessed with regaining them. He manipulated a former criminal associate and Electro-admirer, Francine Frye, into helping him. The experiment to restore his powers went horribly wrong, and a massive electrical discharge killed Francine. However, the energy, intertwined with traces of Carrion's virus and Jackal's cloning tech, resurrected her, imbuing her with all of Max's former abilities, and perhaps even greater potential. This new Electro was more vicious and uninhibited than Dillon ever was, eventually killing the depowered Max to cement her status as the one true Electro.
In the critically acclaimed 2018 video game, Max Dillon is a central antagonist and a member of Doctor Octopus's Sinister Six. This version's design is a modern take on the classic, featuring a green flight suit and a face scarred in a lightning-bolt pattern. In this continuity, Dillon was a former thug who underwent an experimental procedure funded by Norman Osborn to cure a medical condition, which instead gave him his powers. Osborn then held the cure hostage, forcing Dillon to work for him. He harbors a deep desire to become pure energy, believing it to be the next stage of human evolution. He is a key player in the mass breakout from the Raft and the subsequent siege of New York City.
Marvel Team-Up
#1 (1972), where he fought alongside the Human Torch.The Amazing Spider-Man 2
, the whispers Max Dillon hears when he becomes Electro are a manifestation of his newfound ability to perceive the electrical signals and data flowing through the city's power grid.Official Handbook of the Marvel Universe A-Z
#4.