The Great Beasts were conceived by writer and artist John Byrne during his character-defining run on Alpha Flight in the early 1980s. While hinted at earlier, their first collective, on-panel appearance as a group was in Alpha Flight
(Vol. 1) #24 (July 1985). Their creation was part of Byrne's effort to build a unique and compelling mythology for his Canadian superhero team, distinct from the more established pantheons and cosmic entities seen in other Marvel titles like Thor and Fantastic Four.
Byrne drew heavily from Inuit mythology and folklore to craft the Beasts, giving Alpha Flight a set of adversaries that felt geographically and culturally specific to their Canadian setting. This grounded the team's struggles in a unique mystical tradition, establishing that the threats they faced were not simply regional problems but cosmic dangers with deep roots in the land itself. The concept of powerful, primordial beings imprisoned long ago and threatening to return is a classic mythological trope, which Byrne masterfully adapted to the Marvel Universe, making the Great Beasts an instant and enduring part of Alpha Flight's legacy.
The in-universe history of the Great Beasts dates back millions of years, to an era when the Earth was a raw, primordial world. They are not native to Earth, but were among the first powerful mystical beings to arrive on the young planet. Ancient, malevolent, and possessing power on par with that of elder gods or high-level demons, they immediately began to reshape the world to their liking—a chaotic, desolate landscape where they held absolute dominion. Their reign of terror was eventually challenged by the ancient gods of the North, the deities of the Inuit people. In a cataclysmic war that raged for eons, the Inuit gods, led by figures like Hodiak, were finally able to defeat the Beasts. However, the Great Beasts were too powerful to be destroyed outright. Instead, the gods sealed them away within a mystical prison dimension, known as the Realm of the Beasts. This realm exists on a mystical plane parallel to Earth, accessible only through a handful of magical nexuses. One of the most significant of these nexuses is the medicine pouch of Shaman of Alpha Flight, which acts as a miniature, portable gateway to countless mystical dimensions, including the one holding the Beasts. For millennia, the Great Beasts remained trapped, their rage and hunger growing. An ancient prophecy foretold that their prison would one day weaken, allowing them to return to Earth. According to this prophecy, their return could only be thwarted by a being of great power, born of the gods themselves. This prophecy led to the birth of Snowbird, the daughter of the Inuit goddess Nelvanna and a mortal man, who was explicitly created to be Earth's champion against the Great Beasts should they ever escape their confinement. Their modern-day story is intrinsically linked to Alpha Flight's, as Shaman's attempts to draw power from his pouch inadvertently weakened their prison, and Snowbird's very existence is a direct response to their threat.
As of the current phase of the Marvel Cinematic Universe, the Great Beasts have not appeared, nor have they been mentioned or alluded to. Their story is deeply intertwined with Alpha Flight and Department H, none of which have been formally introduced into the MCU. However, the MCU has laid the groundwork for how such entities could be introduced. The existence of mythological pantheons (Asgardians, Olympians, Egyptian Gods), mystical dimensions (the Dark Dimension, Ta Lo), and powerful, ancient beings (Dormammu, the Dweller-in-Darkness) creates a precedent for the Great Beasts. Should Marvel Studios choose to introduce Alpha Flight, a potential adaptation could portray the Great Beasts in several ways:
A key element to adapt would be their connection to the Wendigo curse. With the introduction of characters like Wolverine and the broader mutant world expected, the Wendigo curse offers a compelling, horror-tinged storyline that could serve as the perfect gateway to introduce its ultimate source: the Great Beast Tanaraq. Thus, while not yet present, the Great Beasts represent a rich well of lore that could provide a formidable and unique threat in a future MCU saga.
The Great Beasts do not have a complex organizational structure or a nuanced mandate. They are united by a single, terrifying goal: to escape their prison, destroy modern civilization, and terraform Earth back into the primordial, elemental chaos they prefer. They view humanity and all life that has evolved in their absence as a blight to be burned, frozen, and devoured. They function less like an organization and more like a pantheon of destruction. While they can work together, they are often prone to infighting and jockeying for power, each believing themselves to be the strongest. Their collective power is immense, capable of overwhelming nearly any single hero. Their primary strength lies in their elemental natures; they are living manifestations of the planet's most destructive forces.
The core group of the Great Beasts is comprised of several immensely powerful entities. While their exact number has varied, the most prominent and dangerous members are:
Tundra is often considered the most powerful and the de facto leader of the Great Beasts. He is a colossal humanoid mountain of rock, soil, and vegetation, embodying the untamed, wrathful spirit of the land itself.
Kariooq is the embodiment of the spirit world's darker aspects, a skeletal, wraith-like being who commands the spirits of the dead.
A being of pure fire, lava, and molten rock, Tolomaq is the Great Beast of heat and destruction. He appears as a gigantic demon wreathed in eternal flame.
The antithesis of Tolomaq, Kolomaq is the master of ice and cold, a towering beast of living snow and glacial ice.
Perhaps the most terrifying of the Beasts in a visceral sense, Ranaq is a corpulent, vaguely reptilian or demonic entity who personifies decay, gluttony, and consumption.
While not the most physically powerful, Somon is the most intelligent and manipulative of the Great Beasts. He represents twisted creation and dark intellect.
Tanaraq is a special case and one of the most impactful of the Great Beasts due to his influence on the wider Marvel Universe. He is the mystical entity responsible for the Wendigo curse.
The Great Beasts do not have allies in the traditional sense. They view all other beings as either food, tools, or obstacles. However, they have occasionally entered into temporary and tenuous alliances of convenience.
This was the seminal storyline that introduced the Beasts and established their threat. The arc was built slowly, beginning with the emergence of Pestilence and the mystery of Sasquatch's origins. Shaman, during a moment of spiritual crisis, inadvertently drew too much power from his mystical medicine pouch, weakening the barriers to the Realm of the Beasts. One by one, the Beasts began to push through into the mortal world. The climax saw Tundra rise from the earth in Canada, with the rest of his brethren soon to follow. Alpha Flight was completely outmatched, but Snowbird, fulfilling her destiny, transformed into the form of a giant, mystical Sasquatch to battle Tanaraq. In a final, desperate act, she slew him and the other manifested beasts, seemingly at the cost of her own life, forcing the remaining entities back into their prison.
Years later, during the Chaos War storyline, the universe-ending threat of the Chaos King saw him lay siege to all pantheons and afterlives. He resurrected countless dead heroes and villains to serve him, including the fallen members of Alpha Flight. He also tore open the Realm of the Beasts and brought them back to full power, unleashing them upon Canada. A newly resurrected and fully powered Alpha Flight (Vindicator, Shaman, Marrina, and Sasquatch) was forced to confront their greatest foes once more. The battle was cataclysmic, but Alpha Flight, aided by the return of Snowbird, managed to defeat the Beasts and use powerful magic to seal them within their realm once again, proving that even in death, their duty to protect Canada from this ancient evil never ended.
During the 2011 Fear Itself event, the long-time Alpha Flight villain known as the Master of the World orchestrated the “Unity” program, which took control of Canada's government. To eliminate Alpha Flight, he struck a deal with the Great Beasts, offering them freedom in exchange for their servitude. He managed to harness their immense power to fuel a new weapon and turn them against Alpha Flight. This storyline re-established the Beasts as a major threat and demonstrated that even without their full power, they could be weaponized by technological means, posing a new kind of danger. Ultimately, Alpha Flight thwarted the Master's plans and the Beasts were contained.
The Great Beasts made a brief but highly significant appearance in the critically acclaimed Immortal Hulk series. As the Hulk, now a vessel for the primordial gamma entity known as the One-Below-All, rampaged through a government facility, his sheer power and connection to this primal, hellish force resonated across mystical dimensions. The Great Beasts, from within their prison, sensed his presence. They recognized the Hulk not as a hero or monster, but as a kindred spirit—a “devourer” and a force of pure destruction. They called out to him, acknowledging his power and seeing him as a potential peer or even a superior. This moment brilliantly connected the scientific/gamma side of the Marvel Universe with its deep mystical lore, validating the Great Beasts' status as fundamental forces of nature.
The Great Beasts are a threat deeply specific to the Earth-616 continuity and its unique mystical history involving the Inuit gods. As such, they do not have prominent, well-documented counterparts in major alternate realities like the Ultimate Universe (Earth-1610) or the Age of Apocalypse (Earth-295). However, their influence, particularly that of Tanaraq, can be seen in other realities through the existence of the Wendigo curse.
Alpha Flight
(Vol. 1) #24, Snowbird's killing of the Great Beasts had a profound psychological impact on her, as fulfilling her destiny to kill them meant she had to embrace a savagery that violated her own moral code.