Horsemen of Apocalypse
Part 1: The Dossier: An At-a-Glance Summary
Core Identity: In a tradition spanning millennia, the Horsemen of Apocalypse are four immensely powerful, techno-organically augmented individuals, remade by the ancient mutant Apocalypse (En Sabah Nur) to serve as his personal vanguard and enact his Darwinian creed of “survival of the fittest,” with each member embodying one of the biblical harbingers of the apocalypse: Death, War, Famine, and Pestilence.
Key Takeaways:
An Engine of Corruption: The Horsemen's primary role in the
Marvel Universe is not just as generic lieutenants, but as powerful symbols of corruption. Apocalypse preys on individuals at their lowest point—physically broken, emotionally shattered, or ideologically lost—and twists them into monstrous versions of themselves. This is most famously seen in the transformation of the heroic X-Man
Angel into the cold-blooded killer Archangel, the Horseman of Death.
A Constantly Evolving Threat: The lineup of the Horsemen is not static; it is a rotating roster of corrupted heroes and villains that has changed numerous times throughout history. This dynamic nature means any character, from
Wolverine and
Gambit to the
Incredible Hulk and
The Sentry, can be forcibly conscripted, making the Horsemen a perpetually fresh and unpredictable threat to the heroes of the
X-Men and beyond.
Key Incarnations (Comics vs. Film): In the prime comic universe (Earth-616), becoming a Horseman is a horrifying process of techno-organic transformation and psychological torture, often involving Celestial technology like the “Death Seed.” In the 20th Century Fox film
X-Men: Apocalypse (2016), the process is depicted as a direct power augmentation where Apocalypse recruits mutants like
Magneto and
Storm who are disenfranchised or grieving, amplifying their existing powers to a planetary scale rather than fundamentally overwriting their biology and personality to the same degree.
Part 2: Origin and Evolution
Publication History and Creation
The Horsemen of Apocalypse burst onto the comic scene in X-Factor #15, published in April 1987. They were conceived by writer Louise Simonson and artist Walt Simonson as the centerpiece of their transformative run on the title. Their creation served a crucial narrative purpose: to facilitate the shocking and tragic transformation of Warren Worthington III, the optimistic hero known as Angel, into the grim and metallic Archangel.
This development occurred in the shadow of the “Mutant Massacre” crossover event, during which Angel's wings were brutally mutilated, leading to their amputation. Plunged into a deep depression and suicidal despair, Warren became the perfect candidate for Apocalypse's twisted salvation. The introduction of the Horsemen—War, Famine, and Pestilence—alongside the newly-christened “Death” created an instant, high-stakes threat for the original X-Men lineup in X-Factor. The concept drew heavily on the Four Horsemen of the Apocalypse from the Book of Revelation, providing a powerful, resonant, and apocalyptic theme that perfectly matched their new master's name and mission. The Simonson's work established the Horsemen as one of the most terrifying and personal threats the X-Men had ever faced.
In-Universe Origin Story
The history of the Horsemen is as long and brutal as that of their master. It is a legacy of conquest and forced evolution, with a clear distinction between the millennia-spanning lineage of the comics and the singular incarnation seen in film.
Earth-616 (Prime Comic Universe)
The tradition of the Horsemen began thousands of years ago, shortly after En Sabah Nur's own birth in ancient Egypt. As he traveled the world, gathering power and followers who would eventually become Clan Akkaba, he periodically selected four powerful individuals to serve as his personal guard and field commanders. His first recorded set of Horsemen, hailing from the era of the 11th century Crusades, included a knight, a Bedouin chief, a Japanese assassin, and a Persian vizier. These early Horsemen were augmented by a combination of Apocalypse's own mutant powers and the alien Celestial technology he had discovered.
For centuries, Apocalypse would go into periods of hibernation, and upon awakening, he would recruit a new set of Horsemen to test the mettle of the current age. The process was always one of violent transformation. He sought out individuals who embodied the concepts of War, Famine, Pestilence, and Death, either in their abilities or their circumstances, and “improved” them, bonding them with techno-organic machinery, altering their genetics, and shattering their minds to ensure loyalty.
The most famous and impactful incarnation of the Horsemen was formed in the modern era. Following the “Mutant Massacre,” Apocalypse located the four individuals who would become his heralds of the new age:
War: Abraham Lincoln Kieros, a young American soldier paralyzed from the neck down during the Vietnam War. Filled with rage and despair, he eagerly accepted Apocalypse's offer of power.
Famine: Autumn Rolfson, an anorexic teenager with the mutant ability to project heat and induce starvation. Apocalypse preyed on her self-loathing and amplified her powers to a terrifying degree.
Pestilence: A Morlock named Plague, who possessed the ability to generate and control diseases. After being defeated by X-Factor, she was found and “ascended” by Apocalypse.
Death: The final and most devastating recruit was Warren Worthington III. After an apparent suicide in a private jet explosion (orchestrated by Cameron Hodge), Apocalypse retrieved his body. He used his Celestial technology to grant Warren techno-organic wings with razor-sharp metallic feathers and blue skin, while psychologically conditioning him into a remorseless angel of death named Archangel.
This team was unleashed upon New York City during the “Fall of the Mutants” storyline, presenting a deeply personal challenge to X-Factor, who were forced to fight their corrupted friend and teammate. Though this lineup was eventually defeated, the template was set. Apocalypse would go on to create many more sets of Horsemen over the years, each time using powerful mutants as his raw material for destruction.
Cinematic Universe (Fox's X-Men)
It is crucial to note that the Horsemen have not yet appeared in the Marvel Cinematic Universe (MCU). Their sole live-action appearance is in the 20th Century Fox film X-Men: Apocalypse (2016), which exists in a separate continuity.
In this timeline, Apocalypse (Oscar Isaac) is an ancient and immensely powerful mutant who was betrayed and entombed beneath Egypt in 3600 BCE. He is reawakened in 1983 and is disgusted by the state of the world, viewing humanity and its “false gods” of politics and consumerism as a sickness that must be purged.
To carry out his plan of global destruction and rebirth, he seeks out four powerful mutants to serve as his Horsemen. Unlike the comics' emphasis on techno-organic body horror and brainwashing, the film's recruitment process is more about ideological persuasion and raw power amplification.
Pestilence (Storm): Ororo Munroe (Alexandra Shipp) is a young orphan and thief living in Cairo. Apocalypse finds her and, sensing her immense potential, enhances her weather-manipulation abilities to a much greater scale, turning her hair white and solidifying her loyalty by offering her a sense of purpose she never had.
War (Angel): Warren Worthington III (Ben Hardy) is a mutant cage fighter whose wings have been damaged in battle. Apocalypse finds him drunk and defeated, offering to “fix” him. He transforms Warren's organic wings into powerful, multi-functional metallic appendages capable of firing deadly projectiles.
Famine (Psylocke): Psylocke (Olivia Munn) is serving as a bodyguard for the mutant information broker Caliban. Apocalypse recruits her for her lethal skills, enhancing her psionic blade and telekinetic abilities, outfitting her in her classic comic book armor.
Death (Magneto): Erik Lehnsherr (Michael Fassbender) is living in hiding in Poland when his family is accidentally killed by local authorities. Overcome with grief and rage, he is at his absolute lowest point when Apocalypse approaches him. Apocalypse preys on his pain, convincing him to unleash his full potential. He vastly amplifies Magneto's control over magnetism, allowing him to manipulate the Earth's magnetic poles and tear cities apart from the ground up.
The primary difference from the comics is motivation. While the comic Horsemen are often mind-controlled puppets, the film's versions (especially Magneto and Storm) join Apocalypse more willingly, driven by disillusionment, grief, or a desire for power. Their eventual betrayal of him is therefore a conscious choice rather than a breaking of mental conditioning.
Part 3: Mandate, Structure & Key Members
The core purpose of the Horsemen is to be the ultimate instruments of Apocalypse's will. They are his generals, his executioners, and the living symbols of the destruction he seeks to visit upon the world.
Earth-616 (Prime Comic Universe)
Mandate & Ideology
The Horsemen's mandate is the violent application of social Darwinism. They are tasked with “culling the weak,” destroying civilizations that Apocalypse deems stagnant, and eliminating any threats to his ascension. Each Horseman's title reflects their function:
Death: The leader and most powerful of the four. Their role is to be the primary dealer of destruction, a being of pure lethality. Often, the Death Horseman is specifically engineered to counter a major threat to Apocalypse's plans.
War: The strategist and front-line combatant. The War Horseman is a living weapon, designed to inspire terror and crush armies through overwhelming force and tactical brutality.
Famine: An agent of entropy and decay. The Famine Horseman weakens populations and armies from within, draining their life force, consuming their resources, and spreading starvation and weakness.
Pestilence: A bio-weapon incarnate. The Pestilence Horseman spreads plague and disease, crippling societies and rendering entire regions uninhabitable, poisoning the very earth to make way for a new world.
Becoming a Horseman is an agonizing and violating process. Apocalypse uses a fusion of his own mutant abilities and advanced Celestial technology. Key elements include:
Techno-Organic Virus: A powerful tool used to reshape flesh and bone, grafting living machinery onto the subject. This is what creates Archangel's wings and the armor of many other Horsemen.
Genetic Re-sequencing: Apocalypse rewrites his subjects' DNA to unlock latent potential or grant them entirely new powers aligned with their title.
Psychological Conditioning: This is perhaps the most brutal part. Apocalypse shatters the recruit's mind, erasing their former identity and replacing it with unwavering loyalty to him. He often exploits their deepest fears, traumas, and insecurities to break them completely.
The Death Seed: A Celestial artifact that can trigger a subject's transformation into the Death Horseman, amplifying their powers to an apocalyptic level and imbuing them with a cosmic hunger for destruction. This seed played a key role in Archangel's later transformation into the heir of Apocalypse.
Notable Horsemen Lineups
The roster of the Horsemen has been a revolving door of corrupted heroes and villains. Below are some of the most significant incarnations.
Title | Incarnation | Key Members | Notable Story Arc |
Death | First Modern Horsemen | Archangel (Warren Worthington III) | Fall of the Mutants |
War | | Abraham Kieros |
Famine | | Autumn Rolfson |
Pestilence | | Plague (a Morlock) |
Death | The Twelve | Wolverine (briefly, after a fight with a Skrull posing as him) | The Twelve |
War | | Deathbird |
Famine | | Ahab |
Pestilence | | Caliban |
Death | Blood of Apocalypse | Gambit (Remy LeBeau) | X-Men (vol. 2) #182-187 |
War | | Gazer |
Famine | | Sunfire (Shiro Yoshida) |
Pestilence | | Polaris (Lorna Dane) |
Death | The Final Horsemen | Psylocke (briefly, under Archangel's influence) | The Dark Angel Saga |
War | | Jeb Lee (a Confederate soldier) |
Famine | | Sanjar Javeed (a Persian diplomat) |
Pestilence | | Ichisumi (a Japanese geisha) |
War | Horsemen of Salvation | Colossus | Extraordinary X-Men |
Death | Horsemen of Death (Kraven's Hunt) | Banshee, Daken, Grim Reaper, The Sentry 1) | Uncanny Avengers (vol. 1) |
Other notable individuals who have served as Horsemen include the Incredible Hulk (as War), Caliban (as both Pestilence and later Death), and Mister Sinister.
Cinematic Universe (Fox's X-Men)
In the film X-Men: Apocalypse, the structure is far simpler, consisting of a single, modern-day team recruited for one specific mission.
Mandate & Recruitment
Their mandate is to serve as Apocalypse's primary agents in his plan to destroy modern civilization and remake the world. He seeks them out based on their power and their vulnerability. His recruitment pitch is one of liberation—freeing them from the constraints of a world that fears them and offering them their ultimate potential.
Enhanced Powers
Apocalypse acts as a massive power conduit, amplifying his chosen four's mutant abilities to incredible new heights:
Storm: Her control over the weather becomes more precise and powerful, allowing her to generate massive storms and thousands of lightning strikes simultaneously.
Psylocke: Her psionic knife is enhanced, and she gains the ability to form a psionic energy katana and whip, making her a more versatile and deadly fighter.
Angel: His organic wings are replaced with indestructible, techno-organic wings that can shield him from explosions and fire razor-sharp feather projectiles.
Magneto: His powers are elevated to a world-ending level. Apocalypse allows him to tap into the Earth's core magnetic field, enabling him to reverse the poles, levitate entire cities, and manipulate metal on a global scale. This is the most dramatic power increase shown in the film.
Part 4: Key Relationships & Network
Core Allies
The Horsemen have no true allies, only a master.
Apocalypse (En Sabah Nur): The relationship between Apocalypse and his Horsemen is one of master and slave. He views them as tools, instruments to be used and discarded as needed. He offers them power and purpose, but it comes at the cost of their free will and identity. While some, like Abraham Kieros, embrace their new role, most are victims who either fight their programming or are eventually freed from it. The psychological scars of their service often last a lifetime, as seen most profoundly with Angel.
Clan Akkaba: This ancient secret society is comprised of the descendants of Apocalypse. They worship him as a god and have served as his support network for centuries, often aiding in the process of locating and securing potential Horsemen candidates.
Ozymandias: Apocalypse's ancient, immortal servant and chronicler. He often acts as a majordomo, overseeing Apocalypse's hibernations and preparing the way for his return, which includes managing the logistics of his plans involving the Horsemen.
Arch-Enemies
X-Men: As the primary enforcers of Apocalypse's will, the Horsemen are in direct opposition to the X-Men's dream of peaceful coexistence. The battles are often intensely personal, especially when one of the Horsemen is a former friend, teammate, or loved one. The fight to save Warren Worthington from his Archangel persona was the central mission of the original X-Factor team for years.
X-Factor: Specifically, the original lineup of Cyclops, Jean Grey, Beast, Iceman, and Angel. The debut of the Horsemen was a direct and devastating assault on this team, forcing them to confront the horrifying reality of what had become of their friend Warren. This conflict defined the early years of the
X-Factor comic series.
Cable (Nathan Summers): As a time-traveling soldier raised in a future ruled by Apocalypse, Cable has a lifelong vendetta against the ancient mutant and all his servants. He has fought various incarnations of the Horsemen across multiple timelines and views them as the ultimate symbols of Apocalypse's tyranny.
Affiliations
The Horsemen's sole affiliation is with Apocalypse. They are a self-contained unit, a dark reflection of a super-team like the X-Men or the Avengers. Their “membership” is not voluntary, and any past affiliations are violently erased during their transformation. Upon being freed or defeated, many former Horsemen struggle to reintegrate into their old lives, forever tainted by their time in servitude. Characters like Gambit, Polaris, and Sunfire have all had to deal with the fallout and mistrust from their heroic peers after being freed from Apocalypse's control.
Part 5: Iconic Events & Storylines
The Horsemen are often the catalysts for major, universe-altering events. Their appearance signals that the stakes have been raised to an apocalyptic level.
Fall of the Mutants (1988)
This is the quintessential Horsemen story. After their individual recruitments, Apocalypse unleashes his four Horsemen upon New York City. X-Factor confronts them, leading to the shocking and emotional reveal of their friend Angel as the silent, blue-skinned Horseman of Death. The storyline showcases the raw power and cruelty of the new team, with War's powers causing mass hysteria, Famine draining the life from heroes and civilians, and Pestilence spreading disease. The story culminates in a brutal battle where X-Factor must make the hard choice to fight their corrupted friend to save the city. It permanently changed Warren Worthington, leaving him with blue skin and metal wings for years to come.
The Twelve (1999-2000)
In this sprawling crossover, an ancient prophecy comes to light regarding twelve powerful mutants whose combined energy could grant Apocalypse cosmic power. To gather them, Apocalypse assembles a new team of Horsemen, including the Skrull-impersonated Wolverine as Death. This arc was significant for showing that even the most resilient and strong-willed hero like Wolverine was not immune to being turned into a Horseman. It also saw Caliban, a long-suffering Morlock, “upgraded” from Pestilence to the new Horseman of Death after Wolverine broke free, continuing his tragic arc of servitude to Apocalypse.
The Dark Angel Saga (Uncanny X-Force, 2011)
This critically acclaimed storyline by Rick Remender explores the long-term psychological damage of being a Horseman. It reveals that the Death Seed planted in Warren Worthington so long ago has been slowly growing, causing his Archangel persona to completely subsume his original personality. Believing himself to be the rightful heir to a now-deceased Apocalypse, Archangel assembles his own “Final Horsemen” and attempts to use a World-Seed to “burn” the world clean and forcibly evolve all life on Earth. The story is a dark, tragic examination of nature versus nurture, forcing his teammates in X-Force to confront the horrifying possibility that the only way to save the world is to kill their friend.
Part 6: Variants and Alternative Versions
The concept of the Horsemen is so powerful that it has been reinterpreted across numerous alternate realities and adaptations.
Age of Apocalypse (Earth-295): In this dark reality where Professor X was killed before forming the X-Men, Apocalypse conquered North America. His Horsemen were some of the most powerful mutants on the planet, including Abyss, Mikhail Rasputin (Colossus's brother), Bastion, and the immensely powerful Mister Sinister. This version established the Horsemen as regional governors and absolute tyrants, demonstrating the full horror of a world under their master's heel.
Ultimate Universe (Earth-1610): In the Ultimate X-Men continuity, the Horsemen were created by Mister Sinister, who was acting on Apocalypse's psychic commands. The members were former X-Men who had been captured and transformed: Havok, Polaris, Cannonball, and Multiple Man's dupes. This iteration was a direct, psychological attack on the X-Men, forcing them to fight their own brainwashed students.
X-Men: Evolution (Animated Series): This popular animated series had one of the most shocking takes on the concept. Apocalypse transforms his greatest adversary, Professor Charles Xavier, into the Horseman of Death. He is joined by Magneto (War), Storm (Famine), and Mystique (Pestilence). The sight of the heroic Professor X, twisted into Apocalypse's servant, was a defining moment for the series and showcased the ultimate corruption that the Horsemen represent.
Marvel: Avengers Alliance (Video Game): The popular Facebook game featured its own unique lineup of Horsemen, recruited by Apocalypse from the game's vast roster. X-23 became War, Rogue became Famine, Beast became Pestilence, and Iceman became Death, each with a unique visual redesign and new power set.
See Also
Notes and Trivia