Table of Contents

Sakaar

Part 1: The Dossier: An At-a-Glance Summary

Part 2: Origin and Evolution

Publication History and Creation

Sakaar made its dramatic debut in Incredible Hulk Vol. 2 #92, published in April 2006. The planet was co-created by writer Greg Pak and artist Carlo Pagulayan as the central stage for the landmark storyline, “Planet Hulk.” This arc was born from a creative decision to remove the Hulk from Earth following the destructive events of his rampage in Las Vegas. Marvel's editorial team, including Editor-in-Chief Joe Quesada, sought a story that would challenge the character in an entirely new way. The “Planet Hulk” concept allowed Pak and the creative team to blend classic science-fiction fantasy tropes—drawing inspiration from works like John Carter of Mars and Gladiator—with the unique framework of the Marvel Universe. The story was an immediate critical and commercial success, celebrated for its deep world-building, emotional complexity, and for finally giving the Hulk a narrative where he was not a monster to be feared, but a hero to be rallied behind. The design of Sakaar, its native species, and its brutal culture were instrumental in this success, providing a rich tapestry against which the Hulk's evolution could unfold. The saga's popularity cemented Sakaar as a significant location in Marvel lore and directly paved the way for its sequel, the 2007 blockbuster event, “World War Hulk.”

In-Universe Origin Story

The history and nature of Sakaar differ profoundly between the prime comic universe and the cinematic universe, representing one of the most significant adaptations in Marvel's history.

Earth-616 (Prime Comic Universe)

Sakaar's history is ancient and violent, shaped by its harsh environment and the ongoing conflict between its native species. The planet is located in the Fornax Galaxy and orbits a star called Tayo. It is most famous for the Great Portal, a chaotic and unstable wormhole that has, for millennia, spat out cosmic debris and unwilling travelers onto the planet's surface. This phenomenon made Sakaar a galactic dumping ground and a melting pot of stranded, often dangerous, species. The two dominant native races are the insectoid Sakaaran Imperials and the powerfully built, grey-skinned humanoids known as the Shadow People. In ancient times, the Shadow People were the planet's protectors, mystics who wielded the Old Power, a form of cosmic energy intrinsically linked to the planet itself. They used this power to keep the world in balance. However, the technologically advancing Imperials came to fear the Shadow People's power, launching a campaign of persecution that eventually enslaved them. Over centuries, the Sakaaran Empire rose to dominate the planet, ruled by a succession of emperors from Crown City. The last of this line was the tyrannical Angmo-Asan II, known as the Red King. A cruel and paranoid ruler, he used advanced technology, cybernetic enhancements, and a brutal legion of “Death's Head” guards to maintain his iron grip. He solidified his rule through the gladiatorial games held in the great arena known as the Maw, where he forced slaves and political enemies to fight to the death for the entertainment of the masses. It was into this world that the Hulk crashed. Exiled from Earth by the Illuminati, he was weakened by his journey through the Great Portal and captured by the Red King's forces. Branded with a slave disc, he was forced to fight in the Maw, where his unparalleled strength quickly made him a legend among the people, who called him the “Green Scar.” It was here that he forged an unbreakable bond with his fellow gladiators, forming the Warbound. Central to Sakaar's lore was the prophecy of the Sakaarson, a prophesied savior who would one day liberate the people. While many believed this to be the Red King's champion, the Silver Surfer, the Hulk's actions and his eventual defeat of the Red King proved him to be the true Sakaarson.

Marvel Cinematic Universe (MCU)

The MCU's Sakaar, as depicted in Thor: Ragnarok, is a radical reimagining. This version is a synthetic, garbage-covered planet located at the nexus of countless wormholes throughout the universe. The largest of these is a massive portal in the sky, colloquially known as the “Devil's Anus.” Anything that falls into these cosmic sinkholes is deposited onto Sakaar's surface, resulting in a planet comprised entirely of cosmic junk and populated by a chaotic assortment of lost aliens and scavengers. The most critical difference is its ruler: the ancient, whimsical, and utterly ruthless Elder of the Universe known as the Grandmaster. He did not conquer Sakaar; he essentially created its society from the chaos. He views the planet as his personal playground and pacifies the population with his beloved Contest of Champions—a gladiatorial spectacle far more vibrant and less grim than its comic counterpart. Time on Sakaar flows differently due to the gravitational and temporal distortions caused by the surrounding wormholes. As the Grandmaster explains, “On any other world, I'd be like, a million years old. But here on Sakaar…” This temporal anomaly explains how the Hulk, who arrived two years prior to Thor from Earth's perspective, had been living on Sakaar for a significant period, becoming the Grandmaster's undefeated Champion and a beloved public figure. Unlike his comic counterpart, the MCU Hulk was not an unwilling slave but a celebrated celebrity who enjoyed his life as champion, finally being loved for who he was. This version of Sakaar has no Red King, no Shadow People, and no Old Power. The gladiators are not leading a desperate rebellion but are instead the Grandmaster's prized possessions. The revolution that Thor instigates is not a planet-wide civil war but a small-scale prison break led by Korg. The MCU's Sakaar is a thematic homage to “Planet Hulk,” borrowing the core concepts of “Hulk as a gladiator” and “cosmic dumping ground,” but repurposing them for a story with a much lighter, more comedic tone, heavily influenced by the art style of Jack Kirby.

Part 3: In-Depth Analysis: The World of Sakaar

Geography, Society, and Culture (Earth-616)

Sakaar in the comics is a world defined by its brutal natural and political landscape.

The Grandmaster's Realm (MCU)

The MCU's Sakaar is a pastiche of science-fiction aesthetics, blending advanced technology with a junkyard feel.

Part 4: Key Inhabitants & Factions

Key Figures (Earth-616)

Key Figures (MCU)

Part 5: Iconic Events & Storylines

Planet Hulk (Earth-616)

This is the definitive Sakaar storyline. After the Illuminati deem the Hulk too dangerous for Earth, they trick him into a shuttle and launch him into space, intending to send him to a peaceful, uninhabited planet. The shuttle is knocked off course and passes through the Great Portal, crash-landing on Sakaar. The story follows Hulk's journey from slave to gladiator, from gladiator to revolutionary, and from revolutionary to king. He unites the downtrodden people of the planet, overthrows the Red King, and finds a measure of peace and love with Caiera. This period is the happiest of his life, proving that he could be more than a monster. The story ends in tragedy when the shuttle's warp core detonates, incinerating Crown City and killing millions, including a pregnant Caiera, setting the stage for his vengeful return to Earth.

World War Hulk (Earth-616)

While not set on Sakaar, this entire event is the direct fallout of the “Planet Hulk” saga. Believing the heroes of Earth were responsible for the explosion that destroyed his kingdom and killed his family, a rage-filled Hulk and his Warbound travel to Earth in a massive stone starship. Sakaar is the ghost that haunts every page of the story; Hulk's fury is fueled by the loss of his wife, his unborn child, and the world that finally accepted him. The name of his ship, the Sakaar, and his declaration of war on the Illuminati are all rooted in the tragic end of his time as the Green King.

Skaar: Son of Hulk (Earth-616)

This series explores the aftermath of Hulk's departure on Sakaar. The planet is a broken, post-apocalyptic wasteland, populated by warring tribes and horrific monsters. The story centers on Skaar, who must survive this brutal new world while mastering the Old Power he inherited from his mother. It provides a deeper look into Sakaar's mythology and the long-term consequences of the Hulk's reign and the subsequent catastrophe. Sakaar is portrayed here as a character in its own right, a savage world that forges its inhabitants into survivors or corpses.

Thor: Ragnarok (MCU)

This film serves as the MCU's primary introduction to Sakaar. After being defeated by Hela and knocked from the Bifrost, Thor finds himself a prisoner on the junk planet. The Sakaar portion of the film is a vibrant and hilarious cosmic adventure. Thor is forced to become a gladiator, leading to his spectacular and long-awaited reunion with the Hulk. Together with a reluctant Valkyrie and a treacherous Loki, they form the “Revengers” and plot their escape. The film uses Sakaar as a crucible to strip Thor of his hammer, his hair, and his ego, forcing him to discover his true power as the God of Thunder. It successfully adapts the core visual of “Hulk in gladiator armor” while completely reinventing the planet's tone and narrative purpose to fit the comedic, cosmic direction of the Thor franchise.

Part 6: Variants and Alternative Versions

See Also

Notes and Trivia

1) 2) 3) 4) 5) 6) 7) 8)

1)
The name “Sakaar” is phonetically similar to the word “scar,” a likely intentional choice by writer Greg Pak, as the Hulk is dubbed the “Green Scar” on the planet.
2)
The MCU's visual design for Sakaar, particularly its architecture and color palette, was heavily and explicitly inspired by the iconic, blocky, and colorful cosmic artwork of legendary comic artist Jack Kirby.
3)
In the “Planet Hulk” comic storyline, the Silver Surfer is captured and forced to fight as a gladiator, being the Red King's champion that Hulk must defeat. For Thor: Ragnarok, due to film rights issues with the Fantastic Four and related characters belonging to 20th Century Fox at the time, his role was functionally replaced by the Hulk.
4)
The temporal distortion on the MCU's Sakaar is a plot device that conveniently explains what Hulk was doing between Avengers: Age of Ultron and Thor: Ragnarok and why he had evolved so much as a character in that time.
5)
Greg Pak initially conceived of the “Planet Hulk” saga with the idea, “What if Hulk landed on the planet from Conan the Barbarian?” This blend of sword-and-sorcery with science fiction heavily informed the tone and world-building of the comic version of Sakaar.
6)
The “obedience discs” used on Sakaar in both the comics and the MCU are a direct visual and functional callback to similar devices used in numerous science fiction stories, most famously in the original Star Trek series.
7)
Primary source for Earth-616 Sakaar: Incredible Hulk Vol. 2 #92-105 (2006-2007).
8)
Primary source for MCU Sakaar: Thor: Ragnarok (2017).