Table of Contents

The Raft

Part 1: The Dossier: An At-a-Glance Summary

Part 2: Origin and Evolution

Publication History and Creation

The Raft made its first official appearance in The New Avengers #1, published in January 2005. It was created by writer Brian Michael Bendis and artist David Finch. Its introduction was a cornerstone of the “Avengers Disassembled” aftermath, designed to create a cataclysmic event that would force a new, street-level team of Avengers to form. The concept of the Raft emerged in a post-9/11 comic book landscape, reflecting a heightened awareness of security, containment, and the potential for large-scale disaster. It replaced older, more specialized superhuman prisons like The Vault as the primary holding facility in the Marvel Universe, centralizing a vast array of villains into one volatile location. This narrative device provided a convenient and dramatic setting for stories involving prison breaks, villain team-ups, and moral questions about the incarceration of super-powered beings.

In-Universe Origin Story

Earth-616 (Prime Comic Universe)

The Raft's origins are tied to the existing penal colony on Ryker's Island, New York City's infamous prison complex. Recognizing the escalating threat posed by super-criminals and the repeated failures of previous facilities, the United States government, in conjunction with S.H.I.E.L.D., sanctioned the construction of a new maximum-security wing. This expansion, dubbed “The Raft,” was built adjacent to and integrated with Ryker's, but was technologically and functionally a world apart. It was designed as a multi-level, semi-submersible structure, with its most secure blocks located deep beneath the waters of the East River. The project was overseen by S.H.I.E.L.D.'s top engineers and funded by the Commission on Superhuman Activities (CSA). The explicit purpose of the Raft was to create a single, supposedly inescapable prison capable of holding any type of powered threat, from technologically-enhanced masterminds like Doctor Octopus to gamma mutates and powerful mystics. It incorporated advanced power-dampening fields, psionic inhibitors, reinforced adamantium/vibranium-alloy walls in specific cells, and a heavily armed contingent of S.H.I.E.L.D. guards. Prior to the “Breakout,” the Raft was a largely unknown “black site” to the general public and even to many in the superhero community. Its population was a volatile mix of villains transferred from The Vault, the Negative Zone Prison Alpha, and other defunct facilities, creating an unprecedented concentration of evil in one location—a powder keg waiting for a spark.

Marvel Cinematic Universe (MCU)

In the MCU (designated as Earth-199999), the Raft is a completely different entity, both in location and purpose. Its creation is a direct consequence of the political fallout from the Battle of Sokovia and the subsequent ratification of the Sokovia Accords. Introduced in the film Civil War (2016), the Raft was established by the World Security Council under the authority of then-Secretary of State Thaddeus "Thunderbolt" Ross. Unlike its comic counterpart, the MCU's Raft is not near any major city. It is a massive, self-contained, and submersible deep-ocean platform located in the middle of the Atlantic Ocean. Its isolation is its primary security feature, making any unaided escape attempt a virtual death sentence. The entire facility can submerge completely, leaving only a small access tower and landing pad visible on the surface. Its primary purpose was not just to house traditional super-criminals, but to serve as an extra-judicial detention center for “enhanced individuals” who violated the Sokovia Accords. This was its first and most significant use: the imprisonment of Avengers members who sided with Captain America against the Accords. The facility was designed with modular, heavily-armored cells equipped with energy restraints and 24/7 surveillance, all controlled from a central command center. Its existence was kept highly classified, representing the government's stark new approach to managing superhuman autonomy in the wake of devastating public battles.

Part 3: Design, Security & Notable Inmates

Earth-616 (Prime Comic Universe)

The Raft in the primary comics continuity is a fortress of immense scale and technological sophistication, designed to be the final stop for any captured supervillain.

Structural Design & Location

Security Measures

The Raft employs a multi-layered defense system to counter the vast spectrum of powers possessed by its inmates.

Notable Inmates

The Raft has housed a veritable “who's who” of the Marvel villain community. A partial list includes:

Inmate Nature of Threat Key Confinement Period
Carnage (Cletus Kasady) Symbiote Serial Killer Pre-“Breakout”
Crossbones (Brock Rumlow) Elite Mercenary Multiple Stays
Electro (Max Dillon) Electrical Manipulation Pre-“Breakout” (Initiated it)
Green Goblin (Norman Osborn) Genius, Enhanced Strength Post-Secret Invasion
Juggernaut (Cain Marko) Mystical Juggernaut Pre-Fear Itself
Purple Man (Zebediah Killgrave) Pheromonal Mind Control Pre-“Breakout”
Sauron (Karl Lykos) Energy Vampire, Pteranodon Form Pre-“Breakout”
Vermin (Edward Whelan) Mutated, Bestial Strength Multiple Stays
The Wrecking Crew Asgardian-Powered Criminals Multiple Stays
Typhoid Mary (Mary Walker) Pyrokinesis, Telekinesis, Psionics Multiple Stays
Baron Zemo (Helmut Zemo) Genius Strategist, Master Swordsman Multiple Stays

Marvel Cinematic Universe (MCU)

The MCU's Raft is a more focused and streamlined concept, designed for a specific cinematic purpose and visual aesthetic.

Structural Design & Location

Security Measures

Security is based on physical restraint, surveillance, and the facility's inescapable location.

Notable Inmates

The known population of the MCU's Raft is much smaller but includes several high-profile individuals.

Part 4: Administration & Oversight

Key Wardens and Directors

The leadership of the Raft has changed hands multiple times, often reflecting the current political climate of the Marvel Universe.

Governing Bodies

The Raft does not operate in a vacuum; its jurisdiction and funding are a matter of governmental and international oversight.

Associated Heroes

Part 5: Iconic Events & Storylines

"Breakout" (New Avengers #1-6, 2005)

This is the single most important event in the Raft's history. Masterminded by the Skrull Queen Veranke impersonating S.H.I.E.L.D. agent Elektra, and executed by a powered-up Electro, the event involved a systematic shutdown of all the Raft's security systems. A massive power surge disabled the dampening fields, unlocked all the cells, and plunged the facility into chaos. Dozens of the world's most dangerous villains were simultaneously freed. A collection of heroes who happened to be on-site for unrelated reasons—Captain America, Iron Man, Luke Cage, and Spider-Man—were joined by Spider-Woman and the mentally unstable Sentry. They fought side-by-side to contain the riot. Despite their efforts, 42 inmates escaped. The incident exposed the catastrophic vulnerability of concentrating so many threats in one place and served as the catalyst for Captain America to form a new, unsanctioned team of Avengers to hunt down the escapees.

"Siege" (2010)

During Norman Osborn's Dark Reign, the Raft was a key asset for H.A.M.M.E.R. When Osborn decided to lay siege to Asgard (which was then floating over Broxton, Oklahoma), he used the Raft's inmate population as a source of cannon fodder for his army. The facility was also the location where Volstagg was goaded into a fight that gave Osborn the public pretext he needed to launch his invasion. The final battle of the Siege saw the Raft heavily damaged as the Avengers and their allies finally brought down Osborn's regime.

"Fear Itself" (2011)

In this major crossover event, one of the Serpent's “Worthy,” Kuurth, Breaker of Stone, possessed the Juggernaut. Seeking to sow chaos, Kuurth launched a direct assault on the Raft. He tore through the prison's defenses with ease, breaching the underwater sections and causing a massive flood and another major breakout. The event highlighted that even the rebuilt, more advanced Raft was vulnerable to a being of sufficient power.

//Captain America: Civil War// (2016)

The Raft's cinematic debut was a pivotal moment in the MCU. After being captured in Leipzig, Germany, Sam Wilson, Clint Barton, Wanda Maximoff, and Scott Lang were imprisoned in the Raft without trial. The scene where Tony Stark visits them is a powerful emotional turning point, showcasing the deep personal cost of the ideological conflict. It established the Raft as a symbol of government overreach in the eyes of Team Cap. The facility's role concluded when Steve Rogers infiltrated it at the end of the film, single-handedly defeating the guards and freeing his teammates, turning them into international fugitives.

Part 6: Variants and Alternative Versions

Marvel's Spider-Man (Video Game, Earth-1048)

The Raft plays a major role in the 2018 video game Marvel's Spider-Man for the PlayStation 4. In this continuity, the Raft is an offshore, high-security prison similar in concept to its MCU counterpart. The game's second act culminates in a massive riot at the Raft, orchestrated by Doctor Octopus to free the other members of his Sinister Six—Electro, Rhino, Scorpion, and Vulture. Spider-Man must navigate the burning, collapsed facility, fighting hordes of escaped convicts while trying to prevent his greatest foes from escaping. The “Raft” mission is one of the game's most cinematic and challenging sequences.

The Avengers: Earth's Mightiest Heroes (Animated Series)

This acclaimed animated series features multiple superhuman prisons, including the Raft. Like in the comics, it is a high-tech facility located near Ryker's Island. The series pilot, “Breakout,” is a direct adaptation of the New Avengers storyline. A mysterious, facility-wide technological failure leads to a mass breakout of villains, including Graviton, Baron Zemo, and the Wrecking Crew. This event is the direct impetus for the formation of the Avengers in this continuity.

Ultimate Universe (Earth-1610)

In the Ultimate Universe, the primary superhuman holding facility is located within the Triskelion, the headquarters of the Ultimates (this universe's version of the Avengers). The Triskelion's detention block serves the same function as the Raft, housing dangerous individuals like Norman Osborn (the Ultimate Green Goblin) and Doctor Octopus in energy-shielded cells. It is not a separate, named facility but rather an integrated part of S.H.I.E.L.D.'s main base, reflecting the more centralized and militaristic nature of the Ultimate Universe.

See Also

Notes and Trivia

1) 2) 3) 4) 5) 6)

1)
The Raft's name is a likely reference to Alcatraz, which was often nicknamed “The Rock.” “The Raft” evokes a similar sense of isolation and being adrift from society.
2)
First appearance: The New Avengers #1 (2005). Creators: Brian Michael Bendis and David Finch.
3)
In the MCU, the design of the Raft's control room bears a strong resemblance to the Panopticon, a type of institutional building and a system of control designed by the English philosopher and social theorist Jeremy Bentham in the 18th century. The concept of the design is to allow all prisoners to be observed by a single security guard, without the inmates being able to tell whether they are being watched.
4)
The question “How did Captain America's team escape The Raft?” is answered at the very end of Captain America: Civil War. News footage shows the Raft, and a guard remarks that a section has been “breached.” The final shot shows Steve Rogers in Wakanda with Bucky, confirming he successfully infiltrated the prison and freed his allies off-screen.
5)
While many super-prisons exist in Marvel, The Raft is unique for its specific focus on a wide variety of threats, as opposed to specialized prisons like the X-Men's “Cage” for mutants or The Cube for gamma mutates.
6)
The mass breakout in the comics was later revealed to be part of the Skrulls' long-term plan for their Secret Invasion, as it sowed chaos and distrust among Earth's heroes and security agencies.