Sakaar

  • Core Identity: Sakaar is a savage, unforgiving world at the edge of the cosmos, defined by brutal gladiatorial combat and its pivotal role in transforming the Hulk from a monster into a revolutionary, a warrior, and a king.
  • Key Takeaways:
  • Role in the Universe: Originally a crucible in the comics, Sakaar is the setting for the Planet Hulk saga, one of the most transformative arcs in the Hulk's history. In the MCU, it serves as a bizarre cosmic junkyard and a prison, ruled by the eccentric Grandmaster.
  • Primary Impact: The events on Sakaar directly instigated the galaxy-shaking World War Hulk crossover event in the comics. Its influence permanently reshaped the Hulk's character, introducing his royal family (caiera, skaar) and the loyal warbound.
  • Key Incarnations: The Earth-616 version is a grim, politically complex world with a deep history rooted in prophecy and oppression. The MCU reimagines Sakaar as a vibrant, retro-futuristic dystopia, a chaotic scrapyard where time flows differently and the “Contest of Champions” is the only law.

Sakaar made its dramatic debut in Incredible Hulk Vol. 2 #92, published in April 2006. The planet was co-created by writer Greg Pak and artist Carlo Pagulayan as the central stage for the landmark storyline, “Planet Hulk.” This arc was born from a creative decision to remove the Hulk from Earth following the destructive events of his rampage in Las Vegas. Marvel's editorial team, including Editor-in-Chief Joe Quesada, sought a story that would challenge the character in an entirely new way. The “Planet Hulk” concept allowed Pak and the creative team to blend classic science-fiction fantasy tropes—drawing inspiration from works like John Carter of Mars and Gladiator—with the unique framework of the Marvel Universe. The story was an immediate critical and commercial success, celebrated for its deep world-building, emotional complexity, and for finally giving the Hulk a narrative where he was not a monster to be feared, but a hero to be rallied behind. The design of Sakaar, its native species, and its brutal culture were instrumental in this success, providing a rich tapestry against which the Hulk's evolution could unfold. The saga's popularity cemented Sakaar as a significant location in Marvel lore and directly paved the way for its sequel, the 2007 blockbuster event, “World War Hulk.”

In-Universe Origin Story

The history and nature of Sakaar differ profoundly between the prime comic universe and the cinematic universe, representing one of the most significant adaptations in Marvel's history.

Earth-616 (Prime Comic Universe)

Sakaar's history is ancient and violent, shaped by its harsh environment and the ongoing conflict between its native species. The planet is located in the Fornax Galaxy and orbits a star called Tayo. It is most famous for the Great Portal, a chaotic and unstable wormhole that has, for millennia, spat out cosmic debris and unwilling travelers onto the planet's surface. This phenomenon made Sakaar a galactic dumping ground and a melting pot of stranded, often dangerous, species. The two dominant native races are the insectoid Sakaaran Imperials and the powerfully built, grey-skinned humanoids known as the Shadow People. In ancient times, the Shadow People were the planet's protectors, mystics who wielded the Old Power, a form of cosmic energy intrinsically linked to the planet itself. They used this power to keep the world in balance. However, the technologically advancing Imperials came to fear the Shadow People's power, launching a campaign of persecution that eventually enslaved them. Over centuries, the Sakaaran Empire rose to dominate the planet, ruled by a succession of emperors from Crown City. The last of this line was the tyrannical Angmo-Asan II, known as the Red King. A cruel and paranoid ruler, he used advanced technology, cybernetic enhancements, and a brutal legion of “Death's Head” guards to maintain his iron grip. He solidified his rule through the gladiatorial games held in the great arena known as the Maw, where he forced slaves and political enemies to fight to the death for the entertainment of the masses. It was into this world that the Hulk crashed. Exiled from Earth by the Illuminati, he was weakened by his journey through the Great Portal and captured by the Red King's forces. Branded with a slave disc, he was forced to fight in the Maw, where his unparalleled strength quickly made him a legend among the people, who called him the “Green Scar.” It was here that he forged an unbreakable bond with his fellow gladiators, forming the Warbound. Central to Sakaar's lore was the prophecy of the Sakaarson, a prophesied savior who would one day liberate the people. While many believed this to be the Red King's champion, the Silver Surfer, the Hulk's actions and his eventual defeat of the Red King proved him to be the true Sakaarson.

Marvel Cinematic Universe (MCU)

The MCU's Sakaar, as depicted in Thor: Ragnarok, is a radical reimagining. This version is a synthetic, garbage-covered planet located at the nexus of countless wormholes throughout the universe. The largest of these is a massive portal in the sky, colloquially known as the “Devil's Anus.” Anything that falls into these cosmic sinkholes is deposited onto Sakaar's surface, resulting in a planet comprised entirely of cosmic junk and populated by a chaotic assortment of lost aliens and scavengers. The most critical difference is its ruler: the ancient, whimsical, and utterly ruthless Elder of the Universe known as the Grandmaster. He did not conquer Sakaar; he essentially created its society from the chaos. He views the planet as his personal playground and pacifies the population with his beloved Contest of Champions—a gladiatorial spectacle far more vibrant and less grim than its comic counterpart. Time on Sakaar flows differently due to the gravitational and temporal distortions caused by the surrounding wormholes. As the Grandmaster explains, “On any other world, I'd be like, a million years old. But here on Sakaar…” This temporal anomaly explains how the Hulk, who arrived two years prior to Thor from Earth's perspective, had been living on Sakaar for a significant period, becoming the Grandmaster's undefeated Champion and a beloved public figure. Unlike his comic counterpart, the MCU Hulk was not an unwilling slave but a celebrated celebrity who enjoyed his life as champion, finally being loved for who he was. This version of Sakaar has no Red King, no Shadow People, and no Old Power. The gladiators are not leading a desperate rebellion but are instead the Grandmaster's prized possessions. The revolution that Thor instigates is not a planet-wide civil war but a small-scale prison break led by Korg. The MCU's Sakaar is a thematic homage to “Planet Hulk,” borrowing the core concepts of “Hulk as a gladiator” and “cosmic dumping ground,” but repurposing them for a story with a much lighter, more comedic tone, heavily influenced by the art style of Jack Kirby.

Geography, Society, and Culture (Earth-616)

Sakaar in the comics is a world defined by its brutal natural and political landscape.

  • Geography and Environment:
    • Crown City: The capital of the Sakaaran Empire and the seat of the Red King's power. It was a technologically advanced metropolis built around the Maw.
    • The Maw: The colossal gladiatorial arena where the Hulk and his Warbound were forced to fight. It served as the heart of the Red King's oppressive regime.
    • The Great Desert: A vast, arid wasteland where many of Sakaar's most dangerous creatures roam.
    • The Wildebot Fields: Plains inhabited by massive, feral robotic creatures known as Wildebots, remnants of an ancient technological civilization.
    • The Tego Sea: A volatile sea of lava.
    • The Great Portal: The ever-present, chaotic wormhole in the sky that constantly deposits new dangers and inhabitants onto the planet.
  • Native Species and Factions:
    • Sakaaran Imperials: A species of red-skinned, insectoid humanoids. Their society is highly militaristic and hierarchical, built upon a foundation of slavery and conquest. They possess advanced technology, including energy weapons, force fields, and cybernetics.
    • Shadow People: Grey-skinned humanoids who once ruled the planet through their mastery of the Old Power. After being enslaved by the Imperials, their culture was nearly wiped out. They exist as scattered tribes, with some serving as shamans and advisors, like the Warbound member Hiroim.
    • The Brood: A parasitic, insectoid alien race known for their savagery. A hive of Brood was stranded on Sakaar and, unusually, evolved to have a single, sentient member (No-Name) who could separate from the hive mind.
    • Other Species: Due to the Great Portal, countless other species were trapped on Sakaar, many of whom were forced into slavery and gladiatorial combat. This included the Kronans, like Korg.
  • Culture and Technology:
    • The dominant culture under the Red King was one of fear, spectacle, and survival. The gladiatorial games were the primary form of entertainment and political control.
    • Slavery was institutionalized. All “offworlders” and political dissidents were fitted with obedience discs and forced into servitude.
    • Despite its feudal political structure, the Sakaaran Empire possessed sophisticated technology, including flying vehicles, plasma weaponry, and the formidable cybernetic armor worn by the Red King.

The Grandmaster's Realm (MCU)

The MCU's Sakaar is a pastiche of science-fiction aesthetics, blending advanced technology with a junkyard feel.

  • Geography and Environment:
    • The planet is not a natural world but an amalgamation of cosmic trash, floating in a seemingly endless void punctuated by wormholes.
    • The City: The central settlement is a sprawling, colorful, and chaotic metropolis built from scavenged ship parts and alien architecture. It is dominated by the Grandmaster's tower, which features a giant projected image of his face.
    • The Gladiatorial Arena: A massive, futuristic stadium where the Contest of Champions is held. It is equipped with advanced technology, holographic displays, and a private viewing box for the Grandmaster and his cronies.
    • The Scrapyards: The vast outskirts of the city are endless fields of junk where scavengers, known as Scrappers, sift through the debris for valuable technology or capture new “contenders” for the Grandmaster.
  • Inhabitants and Society:
    • Sakaar's society is a lawless, every-being-for-themselves environment, held together only by the Grandmaster's whims and the universal obsession with the Contest.
    • The Grandmaster: The absolute ruler. He maintains control not through a formal army, but through his personal guards, his top enforcer Topaz, and the threat of execution via the “Melt-Stick.”
    • Gladiators: The elite of Sakaarian society. Champions like the Hulk are treated as rock stars, living in luxury apartments and adored by the public.
    • Scrappers: Individuals like Valkyrie (Scrapper 142) who make a living by capturing lost souls and selling them to the Grandmaster.
    • Revolutionaries: A small, largely ineffective group of gladiators led by Korg and Miek who dream of overthrowing the Grandmaster.
    • The population is a diverse mix of countless alien species, all stranded on the planet with no apparent means of escape.
  • Technology and Aesthetics:
    • The technology is a chaotic mix of super-advanced and broken-down. Ships are cobbled together from parts, yet weapons like the obedience discs and Melt-Sticks are highly effective.
    • The entire planet shares a distinct visual style inspired by Jack Kirby's cosmic comic art, characterized by bright, primary colors, bold geometric patterns, and a retro-futuristic, 1980s synthwave vibe.
  • The Red King (Angmo-Asan II): The primary antagonist of the “Planet Hulk” saga. Once a celebrated war hero, he became a cruel and paranoid emperor after being disfigured in battle. He encased himself in powerful cybernetic armor and ruled through terror. He saw the Hulk as both a threat to his power and a tool to entertain the masses, a miscalculation that ultimately led to his downfall and death at the hands of a Wildebot.
  • Caiera the Oldstrong: A member of the Shadow People with the ability to harness the planet's Old Power, turning her skin to nigh-invulnerable stone. She was the Red King's loyal lieutenant and personal bodyguard, bound by an honor debt. Initially an enemy of the Hulk, she came to respect his strength and honor, eventually turning against the Red King to join the rebellion. She fell in love with the Hulk, became his queen, and conceived his child, but was tragically killed when the shuttle that brought Hulk to Sakaar exploded, an event that triggered his quest for revenge in World War Hulk.
  • The Warbound: The found family Hulk created in the arenas of Sakaar. They were his fellow slaves and gladiators who became his most trusted allies and generals.
    • Miek the Unhived: A small, insectoid native of Sakaar whose hive was destroyed by the Red King's forces. He is a cunning strategist but is later revealed to have secretly allowed the shuttle to explode, believing it would keep Hulk's rage focused on being a king.
    • Korg: A Kronan warrior made of living stone, whose family was killed by Thor (in a misunderstanding). He is the steadfast heart of the group, providing both immense strength and surprising gentleness.
    • Hiroim the Shamed: A former Shadow Priest who was cast out for believing in the prophecy of the Sakaarson. He is a powerful mystic and warrior who eventually inherits the full Old Power.
    • Elloe Kaifi: The daughter of a high-ranking Imperial aristocrat who rebelled against the Red King. She is a fierce and passionate fighter for freedom.
    • No-Name of the Brood: A uniquely sentient Brood who chose her own path, fighting alongside the others. She provides a terrifying and powerful alien presence in the Warbound.
  • Skaar, Son of Hulk: The son of Hulk and Caiera, who was gestated in a cocoon of the Old Power after his mother's death. He emerged from the flames of the destroyed Crown City and grew to adolescence in a matter of a year on the savage, post-war Sakaar. He inherited his father's strength and his mother's connection to the Old Power, becoming a formidable warrior in his own right.
  • The Grandmaster: An Elder of the Universe and the flamboyant, eccentric despot of Sakaar. He is obsessed with games, spectacle, and pleasure. While he can be charming and witty, he is also childishly cruel and treats all other beings as his playthings. He ruled Sakaar with an iron fist cloaked in a velvet glove, using the Contest of Champions to keep the populace distracted and obedient. He is the brother of the Collector.
  • Hulk: The undefeated Champion of the Contest of Champions. On Sakaar, Hulk found a world that didn't fear him, but celebrated him for his strength. This allowed the Hulk persona to develop a distinct personality, including an expanded vocabulary and a sense of pride. He initially refused to help Thor, having finally found a place where he was loved, demonstrating a significant evolution from the mindless brute he was often portrayed as on Earth.
  • Valkyrie (Scrapper 142): The last of the legendary Asgardian Valkyries, who fled to Sakaar after her entire squadron was slaughtered by Hela. She became a hard-drinking, cynical bounty hunter, selling contenders to the Grandmaster to forget her past. Thor's arrival forces her to confront her trauma and reclaim her heroic identity.
  • Korg and Miek: A Kronan gladiator and his insectoid companion. In the MCU, Korg is the source of much of the film's comedy, a polite, soft-spoken revolutionary whose attempts at starting an uprising consistently fail. He befriends Thor in the gladiator pits and becomes a key ally in the escape from Sakaar, providing a starkly different, more lighthearted interpretation of the character compared to his grim comic book counterpart.

Planet Hulk (Earth-616)

This is the definitive Sakaar storyline. After the Illuminati deem the Hulk too dangerous for Earth, they trick him into a shuttle and launch him into space, intending to send him to a peaceful, uninhabited planet. The shuttle is knocked off course and passes through the Great Portal, crash-landing on Sakaar. The story follows Hulk's journey from slave to gladiator, from gladiator to revolutionary, and from revolutionary to king. He unites the downtrodden people of the planet, overthrows the Red King, and finds a measure of peace and love with Caiera. This period is the happiest of his life, proving that he could be more than a monster. The story ends in tragedy when the shuttle's warp core detonates, incinerating Crown City and killing millions, including a pregnant Caiera, setting the stage for his vengeful return to Earth.

World War Hulk (Earth-616)

While not set on Sakaar, this entire event is the direct fallout of the “Planet Hulk” saga. Believing the heroes of Earth were responsible for the explosion that destroyed his kingdom and killed his family, a rage-filled Hulk and his Warbound travel to Earth in a massive stone starship. Sakaar is the ghost that haunts every page of the story; Hulk's fury is fueled by the loss of his wife, his unborn child, and the world that finally accepted him. The name of his ship, the Sakaar, and his declaration of war on the Illuminati are all rooted in the tragic end of his time as the Green King.

Skaar: Son of Hulk (Earth-616)

This series explores the aftermath of Hulk's departure on Sakaar. The planet is a broken, post-apocalyptic wasteland, populated by warring tribes and horrific monsters. The story centers on Skaar, who must survive this brutal new world while mastering the Old Power he inherited from his mother. It provides a deeper look into Sakaar's mythology and the long-term consequences of the Hulk's reign and the subsequent catastrophe. Sakaar is portrayed here as a character in its own right, a savage world that forges its inhabitants into survivors or corpses.

Thor: Ragnarok (MCU)

This film serves as the MCU's primary introduction to Sakaar. After being defeated by Hela and knocked from the Bifrost, Thor finds himself a prisoner on the junk planet. The Sakaar portion of the film is a vibrant and hilarious cosmic adventure. Thor is forced to become a gladiator, leading to his spectacular and long-awaited reunion with the Hulk. Together with a reluctant Valkyrie and a treacherous Loki, they form the “Revengers” and plot their escape. The film uses Sakaar as a crucible to strip Thor of his hammer, his hair, and his ego, forcing him to discover his true power as the God of Thunder. It successfully adapts the core visual of “Hulk in gladiator armor” while completely reinventing the planet's tone and narrative purpose to fit the comedic, cosmic direction of the Thor franchise.

  • What If…? (MCU Animated Series): In the episode “What If… Thor Were an Only Child?”, Sakaar is shown in a completely different light. Without Loki's influence, Thor becomes “Party Thor” and throws a universe-spanning party. Sakaar is one of his stops, depicted not as a dystopia but as another lively party venue. The Grandmaster is a DJ, and the populace is joyfully celebrating, showing a reality where Sakaar is a place of revelry instead of imprisonment.
  • Hulk and the Agents of S.M.A.S.H. (Animated Series): This animated series presented a team-based adaptation of “Planet Hulk.” The entire team—Hulk, She-Hulk, Red Hulk, A-Bomb, and Skaar—is accidentally transported to Sakaar. Here, they are all forced into the gladiator pits by a ruler known as The Leader (not the Red King). The storyline follows the core beats of the comic, with the team leading a rebellion to free the planet's slaves.
  • Marvel's Guardians of the Galaxy (Video Game): In this 2021 video game, the Guardians briefly visit Sakaar. This version of the planet is a desolate, reddish-brown desert wasteland. It is controlled by the Universal Church of Truth, and the landscape is littered with the debris of fallen ships, including a massive, crashed Kree Accuser vessel. It combines the “junkyard” element of the MCU with a grittier, more barren aesthetic.

1)
The name “Sakaar” is phonetically similar to the word “scar,” a likely intentional choice by writer Greg Pak, as the Hulk is dubbed the “Green Scar” on the planet.
2)
The MCU's visual design for Sakaar, particularly its architecture and color palette, was heavily and explicitly inspired by the iconic, blocky, and colorful cosmic artwork of legendary comic artist Jack Kirby.
3)
In the “Planet Hulk” comic storyline, the Silver Surfer is captured and forced to fight as a gladiator, being the Red King's champion that Hulk must defeat. For Thor: Ragnarok, due to film rights issues with the Fantastic Four and related characters belonging to 20th Century Fox at the time, his role was functionally replaced by the Hulk.
4)
The temporal distortion on the MCU's Sakaar is a plot device that conveniently explains what Hulk was doing between Avengers: Age of Ultron and Thor: Ragnarok and why he had evolved so much as a character in that time.
5)
Greg Pak initially conceived of the “Planet Hulk” saga with the idea, “What if Hulk landed on the planet from Conan the Barbarian?” This blend of sword-and-sorcery with science fiction heavily informed the tone and world-building of the comic version of Sakaar.
6)
The “obedience discs” used on Sakaar in both the comics and the MCU are a direct visual and functional callback to similar devices used in numerous science fiction stories, most famously in the original Star Trek series.
7)
Primary source for Earth-616 Sakaar: Incredible Hulk Vol. 2 #92-105 (2006-2007).
8)
Primary source for MCU Sakaar: Thor: Ragnarok (2017).