Show pageBack to top This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Kingdom Come (DC Comics) ====== ===== Part 1: The Dossier: An At-a-Glance Summary ===== * **Core Identity: In a grim potential future, the godlike superheroes of a bygone era return from self-imposed exile to clash with their violent, irresponsible successors, forcing humanity to decide whether its saviors have become its greatest threat.** * Key Takeaways: (A brief overview of the seminal Elseworlds event.) * **Role in the DC Universe:** //Kingdom Come// serves as a powerful deconstruction and, ultimately, a reconstruction of the classic superhero archetype, particularly that of [[superman]]. It exists on Earth-22 within the [[dc_multiverse]], acting as a cautionary tale about power, responsibility, and the consequences of abandoning hope. * **Primary Impact:** The series, crafted by writer [[mark_waid]] and painter [[alex_ross]], is celebrated for its profound thematic depth and Ross's photorealistic, gouache artwork. It revitalized interest in the classic, Silver Age morality of DC's heroes in an era dominated by darker, "grittier" anti-heroes. * **Central Conflict:** It is a story of generational and ideological warfare. The conflict is not a simple good versus evil struggle but a three-way collision between Superman's rigid idealism, Batman's cynical pragmatism, and a new generation's reckless nihilism, with humanity caught in the crossfire. ===== Part 2: Origin and Evolution ===== ==== Publication History and Creation ==== //Kingdom Come// was a four-issue comic book miniseries published in 1996 by [[dc_comics]] under their Elseworlds imprint. The Elseworlds line was designated for stories taking place outside of the main DC Universe continuity, allowing creators the freedom to explore "what if" scenarios with iconic characters without being bound by established canon. The project was conceived by visionary artist Alex Ross, who was propelled to superstardom by his work on the 1994 Marvel series, //Marvels//. Ross sought to create a DC equivalent to //Marvels//, a grand, sweeping epic that would treat the superheroes with a sense of mythic realism. He developed the core concept of a generational conflict between the classic heroes and the violent, amoral anti-heroes that had become popular in the 1990s. Ross envisioned the story as his "magnum opus" and a commentary on the state of the comic book industry itself, which he felt had lost its way. To bring his vision to life, Ross collaborated with writer Mark Waid, who was renowned for his deep knowledge of DC history and his ability to craft complex, character-driven narratives. Waid refined Ross's initial plot, fleshing out the characters' motivations and weaving in a dense tapestry of references to decades of DC lore. The central narrative perspective was brilliantly framed through the eyes of a mortal man, Pastor Norman McCay, who is guided through the apocalyptic events by the cosmic entity known as the [[spectre]]. This device allowed the reader to experience the awe and terror of a world dominated by gods, grounding the epic scale of the story in a relatable human experience. The series was an immediate critical and commercial success. Ross's stunning, fully-painted artwork gave the characters a weight and gravitas rarely seen in comics, making them feel both legendary and tragically human. Waid's script was lauded for its intelligent exploration of complex themes, posing difficult questions about the role of superheroes in society. //Kingdom Come// is widely considered one of the greatest comic book stories ever written and a landmark achievement of the Modern Age of comics. ==== In-Universe Setting and Divergence ==== The universe of //Kingdom Come// is designated as Earth-22 in the DC Multiverse. Its history mirrors that of the main DC timeline up until a critical point of divergence approximately a decade before the story's start. This section explores the events that led this world down its dark path. === The World of Earth-22: A Future Gone Wrong === The catalyst for Earth-22's decline was a shift in public perception. A new, more aggressive "hero" named Magog appeared, whose brutal, lethal methods stood in stark contrast to Superman's unwavering moral code. During a battle with the Parasite, Magog's recklessness resulted in the irradiation and complete destruction of Kansas, killing millions, including Lois Lane. In the aftermath, the public, weary of traditional heroics, shockingly acquitted Magog of all wrongdoing. This verdict was the final straw for Superman. Disillusioned and heartbroken by humanity's embrace of violence, he abandoned his role as the world's protector. He retreated to the Fortress of Solitude, turning his back on the world he had sworn to protect. Superman's abdication created a power vacuum that was disastrously filled. Without Superman's moral guidance, the other members of the original [[justice_league_of_america]] also went their separate ways. [[Wonder_woman]] returned to Themyscira, [[green_lantern_hal_jordan|Alan Scott]] took to the stars to build a new Emerald City, and [[the_flash_wally_west|The Flash]] became a near-omnipotent, city-wide protector of Keystone, a blur of motion constantly saving lives but detached from humanity. Bruce Wayne, his secret identity as [[batman]] exposed, was forced into retirement after years of injuries, instead controlling Gotham City through a legion of robotic Bat-Knights. In their absence, a new generation of metahumans rose to prominence. These were the children and successors of the original heroes and villains, but they lacked any sense of responsibility or restraint. They engaged in destructive, pointless battles for territory and fame, viewing the world as their personal playground. For them, the distinction between hero and villain blurred into nonexistence; all that mattered was power. It is this chaotic, self-destructing world that forces Superman to return and confront the legacy of his own despair. ===== Part 3: Timeline, Key Turning Points & Aftermath ===== The narrative of //Kingdom Come// unfolds as an epic tragedy, chronicling the return of the gods and their final, terrible war. The story is presented from the perspective of Norman McCay, whose apocalyptic visions, guided by the Spectre, serve as the reader's window into these events. === Chapter One: The Return of the Trinity === The story begins with the inciting incident: Magog and his Justice Battalion engage in a reckless battle with the Parasite in the American Midwest. When Parasite rips open Captain Atom, he unleashes a massive nuclear explosion, annihilating the state of Kansas and killing millions. This catastrophe is the breaking point. Wonder Woman travels to the Fortress of Solitude to implore a graying, grief-stricken Superman to return. She argues that his inaction allowed the world to fall into chaos. Initially resistant, Superman is finally convinced. He dons his iconic costume, now with a black field behind the S-shield to signify his mourning for Lois and his past ideals, and returns to the world stage. His first act is to single-handedly stop a metahuman riot, demanding that the new generation either conform to his ideals or be removed from the field. He swiftly reforms the Justice League, gathering old allies like Green Lantern, The Flash, Hawkman, and Power Woman (Power Girl). Their mission is clear: to police the world's metahumans and bring order back by force. Concurrently, Norman McCay begins to experience terrifying visions of the apocalypse, and he is confronted by the Spectre, who chooses him as his human host to witness and pass judgment on the coming Armageddon. === Chapter Two: The Gulag and the Opposition === Superman's Justice League begins rounding up rogue metahumans and imprisoning them in a massive, high-tech correctional facility called "The Gulag," built in the wasteland of Kansas. However, their methods are authoritarian and uncompromising, drawing criticism and fear from both humans and heroes. This approach alienates Batman, who has been operating in the shadows. He sees Superman's actions as a dangerous overreach of power, trading freedom for a forced, oppressive peace. He refuses to join the League and instead forms his own faction, the Outsiders, composed of younger, non-powered heroes and second-generation heroes like Jade, Obsidian, and Ted Kord's successor as the Blue Beetle. Batman's goal is to counter the Justice League's power and find a solution that empowers humanity rather than subjugates it. Meanwhile, a third power bloc emerges: the Mankind Liberation Front, led by a seemingly frail but cunning [[lex_luthor]]. The MLF is a cabal of classic, non-powered villains like Vandal Savage, the Riddler, and Catwoman's successor, who exploit humanity's growing fear of the "super-gods." They manipulate events from the shadows, secretly controlling many of the younger, more impressionable metahumans, with a sinister plan to reclaim the world for ordinary humans by eliminating all super-powered beings. === Chapter Three: The Brink of War === The situation rapidly escalates. The Gulag becomes overcrowded and volatile, a powder keg of super-powered rage. The inmates, led by the younger generation, riot. The Justice League struggles to contain the chaos, with Wonder Woman's Amazonian warrior instincts leading her to use increasingly violent methods, causing a deep rift between her and a horrified Superman. Batman discovers Luthor's plan: to use the brainwashed, adult [[captain_marvel_shazam|Captain Marvel]] (Billy Batson) as their ultimate weapon. Billy, having been kept in a state of childlike innocence by Luthor for years, is the one being on Earth whose power rivals Superman's. The Outsiders ally with the Mankind Liberation Front, with Batman believing he can control Luthor and use his resources to stop the Justice League, a decision he will come to regret. As the Gulag riot breaks out, Wonder Woman leads the Justice League into the prison to quell the uprising, against Superman's wishes. This triggers an all-out war inside the prison walls, a massive, chaotic battle between hundreds of super-beings. The conflict spills out into the Kansas plains, becoming the apocalyptic battle Norman McCay had foreseen. === Chapter Four: Armageddon and a New Beginning === The final battle is a horrific spectacle of unrestrained power. Batman and his Outsiders arrive to fight alongside the Justice League against the rioting prisoners, revealing Luthor's treachery. Luthor, his purpose for Batman served, unleashes his final gambit: ordering the brainwashed Captain Marvel to attack the combatants. Captain Marvel flies to the battle, shouting "Shazam!" repeatedly. Each lightning strike he calls down is powerful enough to incapacitate even the strongest heroes. Superman confronts Captain Marvel, pleading with him to see reason. As they fight across the sky, the United Nations, seeing the metahuman war as a threat to global existence, authorizes the launch of a nuclear strike against the battlefield. As the missile streaks toward them, Batman and Wonder Woman manage to subdue Captain Marvel. With the Spectre's help, Norman McCay allows Superman to see Billy Batson's true, uncorrupted mind. Freed from Luthor's control and horrified at the destruction, Billy makes the ultimate sacrifice. He intercepts the nuclear missile, shouting "Shazam!" for the final time. The magical lightning and the nuclear warhead detonate simultaneously, vaporizing Billy and nearly every metahuman on the battlefield in a cataclysmic explosion. Superman is one of the few survivors, shielded by his invulnerability but forced to witness the mass death of his friends, allies, and enemies. Enraged and grieving, he flies to the U.N. headquarters, ready to tear the building apart. It is Norman McCay who stops him. No longer a spectral observer, McCay confronts Superman directly, telling him that this rage is what the world has always feared from him. He presents Superman with his glasses, a symbol of his human identity as Clark Kent, and pleads with him to use his wisdom, not just his power. His fury quelled, Superman ceases his attack. The surviving heroes agree to integrate with humanity, no longer ruling from above but guiding from within. The final scenes show a hopeful future. Superman and Wonder Woman have begun a relationship and are expecting a child. Bruce Wayne has become a healer, turning Wayne Manor into a hospital. The heroes dedicate themselves to building a better world, side-by-side with mankind. Superman, Clark Kent, Bruce Wayne, and Diana Prince meet in a diner, sharing a moment of reconciliation and true friendship, having finally found a balance between their power and their humanity. ===== Part 4: Key Factions and Character Arcs ===== //Kingdom Come// is defined by the ideological clashes between its four main factions, each led by a classic DC icon whose beliefs have been twisted by time and tragedy. ==== Superman's Justice League (The Old Guard) ==== * **Ideology:** Order through overwhelming power. After a decade of watching the world decay, Superman believes that humanity and the new generation of metahumans are incapable of self-regulation. His reformed Justice League acts as a global police force, imposing a rigid, non-lethal peace. * **Key Members:** * **[[superman|Superman (Kal-El)]]:** The central figure. He is older, more powerful, and seemingly immune to everything but Kryptonite and his own grief. His arc is about rediscovering his humanity (symbolized by Clark Kent) and learning that true leadership requires compassion and trust, not just might. * **[[wonder_woman|Wonder Woman (Diana Prince)]]:** Exiled from Themyscira for her decision to re-enter Man's World, Diana is Superman's most fervent supporter. Her warrior spirit, however, leads her to advocate for more extreme measures, creating a philosophical divide between her and Kal-El. * **[[green_lantern_alan_scott|Green Lantern (Alan Scott)]]:** The original Green Lantern, he now wields the entire power of the Starheart. He has constructed a massive, orbiting Emerald City to watch over Earth, detached and godlike. * **[[hawkman]]:** A literal "Hawk-Man," a terrifying amalgamation of the various Hawkman incarnations, now a weaponized guardian of nature. ==== Batman's Outsiders (The Human Element) ==== * **Ideology:** Humanity must control its own destiny. Batman views Superman's League as a totalitarian regime of gods imposing their will on mortals. He believes that humanity, even with its flaws, must be the ones to solve its own problems. * **Key Members:** * **[[batman|Batman (Bruce Wayne)]]:** His body is broken from decades of crime-fighting, forcing him to rely on an exoskeleton. He controls Gotham with an iron fist via his Bat-Knight drones. His arc is about overcoming his paranoia and learning to trust his old friends again, moving from a position of total control to one of healing. * **[[green_arrow|Green Arrow (Oliver Queen)]]:** Married to Dinah Lance (Black Canary), he sides with Batman, viewing Superman's actions as fascistic. * **[[blue_beetle_ted_kord|Blue Beetle (Ted Kord)]]:** Fights alongside Batman in an armored, beetle-like battlesuit powered by the mystical scarab. * **The Second Generation:** Includes characters like [[obsidian]], [[jade]], and Oliver Queen's daughter Olivia, who represent a middle ground between the old guard and the nihilistic new wave. ==== Magog and the New Generation of "Heroes" ==== * **Ideology:** Might makes right. This generation possesses incredible power but lacks the moral compass of their predecessors. They fight for fame, thrills, and territory, with little regard for collateral damage or human life. They are a direct product of Superman's absence. * **Key Members:** * **Magog:** The symbol of everything wrong with the new generation. His popularity and subsequent acquittal after causing the Kansas tragedy were the direct cause of Superman's retirement. He is ultimately shown to be a penitent, broken man, horrified by the monster he helped create. * **666:** A demonic-looking metahuman whose design is an exaggerated take on the "edgy" characters of the 90s. * **The Justice Battalion:** Magog's team, a collection of equally reckless and violent metahumans who represent the chaotic new status quo. ==== Lex Luthor's Mankind Liberation Front (The True Villains) ==== * **Ideology:** Pure misanthropy and a lust for control. Luthor and his cabal of classic villains manipulate the fear of metahumans to seize power. They see both Superman's League and the new generation as obstacles to be removed so they can rule the world. * **Key Members:** * **[[lex_luthor|Lex Luthor]]:** The master manipulator. He presents the MLF as a pro-human organization while secretly plotting to kill all super-beings and establish his own rule. * **[[captain_marvel_shazam|Captain Marvel (Billy Batson)]]:** The MLF's secret weapon. Luthor's agents have kept him sequestered for years, exposing him to subliminal messaging that has completely brainwashed the powerful hero. He is both a tragic victim and the ultimate instrument of Armageddon. * **[[vandal_savage]], The Riddler, [[catwoman|Selina Kyle]]:** Key members of Luthor's inner circle, representing the classic, intelligent villains who use wits, not just brute force. ===== Part 5: Thematic Analysis and Legacy ===== //Kingdom Come// is more than a superhero story; it's a profound meditation on the nature of heroism itself and a critique of the comic book industry in the 1990s. Its legacy is cemented by its deep thematic resonance. ==== Deconstruction of the Superhero Archetype ==== The series masterfully deconstructs DC's most iconic characters by pushing their core ideologies to their logical, and often terrifying, extremes. Superman's inherent goodness, when coupled with absolute power and profound grief, becomes a form of tyranny. Batman's preparedness and mission to protect humanity devolve into paranoid, totalitarian control over Gotham. Wonder Woman's warrior nature, untempered by compassion, becomes brutal and unforgiving. The story breaks these heroes down to their foundations to ultimately rebuild them, arguing that their humanity is what makes them heroic, not their power. ==== Commentary on the "Dark Age" of Comics ==== Magog and his contemporaries are a direct and scathing critique of the "grim and gritty" anti-hero trend that dominated 1990s comics. These characters, often laden with excessive armor, pouches, and a willingness to kill, were seen by Waid and Ross as a perversion of the superhero ideal. //Kingdom Come// makes a passionate case for the enduring relevance of classic, hopeful heroes like Superman, arguing that moral clarity and inspiration are more heroic than brute force and cynicism. ==== Generational Conflict and Moral Relativism ==== At its heart, the story is a conflict between generations. The "Greatest Generation" of heroes (Superman, Batman, Wonder Woman) who believed in absolute moral truths clash with a younger, more nihilistic generation that sees morality as relative and heroism as a brand. The story doesn't wholly condemn the new generation but portrays them as a lost flock, a consequence of the older heroes abandoning their roles as mentors and role models. The resolution is not about one side winning, but about the older generation accepting their responsibility to guide the new. ===== Part 6: Adaptations and Sequels ===== The influence of //Kingdom Come// has extended beyond the original 1996 miniseries, with its characters and concepts appearing in subsequent comics and other media. ==== The Kingdom (1999) ==== A follow-up series, also written by Mark Waid, that served as a direct sequel. The story focuses on the surviving heroes of Earth-22 and the son of Superman and Wonder Woman. A central plot element involves the cosmic being Gog hunting down Superman across different timelines. //The Kingdom// is notable for introducing the concept of Hypertime to DC Comics, a complex model of the multiverse where every possible timeline and alternate reality co-exists and can potentially intersect. While not as universally acclaimed as the original, it further explored the legacy of //Kingdom Come//'s world. ==== Justice Society of America: "Thy Kingdom Come" (2007-2009) ==== In a storyline written by Geoff Johns with art by Alex Ross, the Superman of Earth-22 is brought into the main DC Universe (then called New Earth). After witnessing another tragedy in his own timeline, he is transported to the main DC Earth and joins the [[justice_society_of_america]]. This arc explores his struggle to prevent this new world from suffering the same fate as his own. It was a powerful story that integrated the iconic //Kingdom Come// Superman directly into mainstream continuity for a time, contrasting his world-weary wisdom with the optimism of his younger counterparts. ==== Arrowverse: "Crisis on Infinite Earths" (2019-2020) ==== The //Kingdom Come// universe was adapted for live-action in The CW's massive crossover event. Actor Brandon Routh, who had previously played Superman in the film //Superman Returns//, portrayed the Earth-96 version of the character, a direct homage to the //Kingdom Come// Superman. This version had suffered similar tragedies, including the loss of Lois Lane and his friends at the Daily Planet, and wore the black-and-red S-shield. His appearance was a highlight of the crossover, allowing fans to see a beloved, iconic version of the character brought to life. ===== See Also ===== * [[superman]] * [[batman]] * [[wonder_woman]] * [[alex_ross]] * [[mark_waid]] * [[dc_multiverse]] * [[justice_league_of_america]] * [[elseworlds]] ===== Notes and Trivia ===== ((//Kingdom Come// was originally published as four prestige format issues, with each issue's title corresponding to a book of the Book of Revelation: "The Coming," "Truth and Justice," "Up in the Sky," and "Never-Ending Battle.")) ((Alex Ross used real people as models for his characters to achieve his photorealistic style. For example, his own father, a pastor, was the model for Norman McCay.)) ((The design for Magog was intentionally created as a parody of the most extreme elements of 90s comic book characters, particularly Marvel's Cable. The design includes excessive gold armor, a glowing eye, and horns, meant to be a pastiche of what was then considered "cool.")) ((The epilogue scene in the collected edition, set one year after the main story, takes place in a superhero-themed restaurant called "Planet Krypton," a parody of real-world chains like Planet Hollywood and Hard Rock Cafe. It is filled with Easter eggs and cameos from across the DC Universe.)) ((While //Kingdom Come// is an Elseworlds story, its designation as Earth-22 has made it a canonical part of the larger DC Multiverse, frequently visited or referenced in multiverse-spanning events like //Infinite Crisis// and //Dark Nights: Metal//.)) ((The name of the narrator, Norman McCay, is a tribute to Winsor McCay, the pioneering cartoonist and creator of the comic strip //Little Nemo in Slumberland//.)) ((Every panel painted by Alex Ross is packed with dozens of characters, many of whom are deep-cut references to obscure Golden Age and Silver Age DC heroes and villains, rewarding knowledgeable readers with countless Easter eggs.))