The name “Champions” has a storied and somewhat complex history at Marvel Comics. The original team debuted in The Champions #1 in October 1975. The series was created by writer Tony Isabella and artist Don Heck, although writer Len Wein and Heck had developed the initial concept. The team's lineup was famously eclectic, born from Marvel's desire to give several popular but unaffiliated characters their own book. The lineup—consisting of two former x-men (Angel and Iceman), a Greek demigod (Hercules), a supernatural anti-hero (Ghost Rider), and a Russian superspy (Black Widow)—had little intrinsic chemistry, a fact that both critics and creators have noted over the years. The initial run lasted for 17 issues, ending in 1978. For decades, the name lay dormant, partly due to a trademark issue. In the interim, Heroic Publishing created a role-playing game and subsequent comic book series also titled Champions. When Marvel sought to revive the name in 2016, it led to a legal agreement between the two companies allowing Marvel to use the name for their comic series, with specific trademark acknowledgments. The modern incarnation, which has become the definitive version for contemporary readers, was launched in October 2016 by writer Mark Waid and artist Humberto Ramos. This new Champions series was a direct fallout from the divisive Civil War II crossover event. It capitalized on the popularity of Marvel's new wave of teenage legacy heroes—Kamala Khan, Miles Morales, and Sam Alexander—and tapped into a zeitgeist of youth activism and disillusionment with established institutions, creating a team with a clear, powerful mission statement that resonated strongly with audiences.
The in-universe origins of the Champions are split between two completely separate and unrelated teams, decades apart. The Champions of Los Angeles (1975-1978) The formation of the original Champions was largely a matter of circumstance. After the an attempted takeover of Olympus by Pluto and Ares, the demigod Hercules found himself exiled to Earth and residing in Los Angeles. At the same time, the former X-Men members Warren Worthington III (Angel) and Bobby Drake (Iceman) were attending UCLA. When Pluto attempted to force Venus and Hippolyta to marry himself and Ares, a battle erupted on the UCLA campus. Angel, Iceman, and Hercules intervened, and were soon joined by Natasha Romanoff (Black Widow) and the demonic Ghost Rider. After successfully repelling the Olympian threat, this disparate group of individuals decided to formalize their partnership. With funding from Angel's Worthington Industries fortune, they established a headquarters in the “Champions Building” in Los Angeles. Their stated goal was to serve the common person, acting as heroes for the public good, unburdened by the government oversight of the avengers or the mutant-specific mission of the x-men. However, their time together was marked by internal friction. Ghost Rider's demonic nature clashed with the team's heroic ideals, and Black Widow's pragmatic spy background often put her at odds with the more idealistic members. The team eventually disbanded due to this lack of cohesion and financial difficulties after their headquarters was destroyed. The Modern Champions (2016-Present) The genesis of the modern Champions was an act of profound disillusionment. During the second superhuman civil war, known as Civil War II, the younger members of the Avengers—Ms. Marvel, Spider-Man, and Nova—were horrified by the escalating conflict between Captain Marvel's and Iron Man's factions. They witnessed their mentors and idols engage in brutal, destructive infighting that led to the death of Bruce Banner and put She-Hulk in a coma. The final straw was the collateral damage caused by one of their own battles, which they managed to contain but for which they received no recognition from their elders, who were too busy fighting each other. Fed up with the destruction and moral compromises of the adult superhero community, the trio quit the Avengers. They believed the title had been tarnished and that the world needed heroes who focused on helping people and inspiring hope, not just fighting endless battles. In a viral social media post, Ms. Marvel declared their mission to “change the world.” They were soon joined by Amadeus Cho, the new Hulk; Viv Vision, the synthezoid daughter of the Vision; and a time-displaced teenage version of Cyclops, who was eager to escape the dark legacy of his adult self. Together, they founded the new Champions, a team built on idealism, activism, and a promise to do better. Their hashtag, #Champions, became a global symbol of this new, hopeful movement.
As of the current timeline, the Champions as an organized team do not exist in the Marvel Cinematic Universe (MCU). The name has not been used, and no formal group analogous to either the 1975 or 2016 comic book versions has been established. However, the MCU has laid significant groundwork for a future team of young heroes that embodies the spirit of the modern Champions. The most direct evidence came at the conclusion of the film The Marvels (2023). In the final scenes, Kamala Khan (Ms. Marvel), inspired by Nick Fury's recruitment of the original Avengers, takes it upon herself to assemble a new team of young, powered individuals. Her first recruit is Kate Bishop (Hawkeye), and she mentions seeking out Cassie Lang (Stature), the daughter of Ant-Man. This initiative is thematically identical to the formation of the modern Champions in the comics: a young, charismatic leader disillusioned with the lack of cohesion among older heroes and determined to build something new from the ground up. While the MCU project is widely speculated by fans to be a version of the young_avengers, the central role of Kamala Khan and the focus on a new generation of heroes strongly mirror the Champions' core concept. Therefore, while the Champions are not yet part of the MCU canon, their core ideals and foundational story beats are actively being introduced through characters like Kamala Khan. Any future MCU incarnation would likely merge elements of both the Champions and the Young Avengers, centering on the new wave of heroes introduced in Phase Four and beyond.
The mandate, structure, and membership of the two Champions teams are fundamentally different, reflecting the eras in which they were conceived.
^ Founding Members ^ Role ^ Key Contributions ^
Ms. Marvel (Kamala Khan) | The Heart and Soul | Co-founder, primary motivator, and public face of the team's ideals. Her unwavering optimism is the team's foundation. | |
Spider-Man (Miles Morales) | The Conscience | Co-founder, often serves as the moral compass, grappling with the weight and responsibility of his powers. | |
Nova (Sam Alexander) | The Hot-Shot | Co-founder, provides immense cosmic power and an impulsive, action-oriented perspective that contrasts with his teammates. | |
Hulk (Amadeus Cho) | The Brains & Brawn | The 8th smartest person on the planet, he provides scientific genius and incredible strength. | |
Viv Vision | The Analyst | Synthezoid daughter of the Vision, providing logical analysis, phasing abilities, and a unique perspective on humanity. | |
Cyclops (Scott Summers) | The Tactician | A time-displaced teenage version who joined to build a better legacy. He brought his tactical training from the X-Men. | |
Later Recruits | Joined In | Notes | |
---|---|---|---|
Ironheart (Riri Williams) | Champions Vol. 2 #19 | Genius engineer who provides advanced technology and armored support. | |
Wasp (Nadia Van Dyne) | Champions Vol. 2 #19 | Super-genius and daughter of Hank Pym, bringing scientific expertise and a cheerful disposition. | |
Patriot (Rayshaun Lucas) | Secret Empire: Uprising #1 | An activist inspired by Sam Wilson who became the new Patriot during Hydra's takeover. | |
Falcon (Joaquin Torres) | Secret Empire: Uprising #1 | A human/falcon hybrid who acts as the team's aerial reconnaissance and support. | |
Snowguard (Amka Aliyak) | Champions Vol. 2 #19 | An Inuit teenager from Nunavut, Canada, with shapeshifting powers tied to the spirit of the land. | |
And others… | The roster has also included characters like Bombshell, Dust, Locust, Power Man (Victor Alvarez), and more, emphasizing its nature as an expanding movement. |
Since the team does not exist in the MCU, there is no established mandate or structure. However, based on the setup in The Marvels, a potential MCU “Champions” or “Young Avengers” team would likely adopt the mandate of the modern comic team.
The Champions, particularly the modern team, are defined more by ideological opponents than by a single, recurring supervillain.
The Champions' primary affiliation is, paradoxically, their disaffiliation. Their entire identity is built on being independent from the Avengers and other established power structures. They are a self-governing, self-motivated entity. However, they are firmly part of the mainstream superhero community and will readily ally with other teams when the threat requires it, such as during major crossover events like War of the Realms and Secret Empire. Their most important affiliation is with the global network of young heroes they've inspired, turning their team name into a worldwide movement.
This event is the crucible in which the modern Champions were forged. While not a “Champions story” in itself, its impact is their origin story. Ms. Marvel, Spider-Man, and Nova, as members of the Avengers, were caught in the middle of the ideological conflict between Captain Marvel's predictive justice and Iron Man's opposition. They fought bravely but grew increasingly horrified as the conflict turned personal and deadly. The war's conclusion left them utterly disillusioned with their idols. They saw the adult heroes as flawed, destructive, and more interested in being right than in doing good. Their joint decision to quit the Avengers and “be better” was a direct repudiation of the events of Civil War II and became the foundational pillar of the new team.
When a Cosmic Cube-altered Steve Rogers revealed himself as a Hydra Supreme Leader and conquered the United States, the Champions were one of the few hero teams not immediately neutralized. They became key figures in the underground resistance. This storyline tested the team to its limits. They were hunted, betrayed, and forced to make impossible choices. A critical moment came when they allied with a splinter version of Black Widow's Red Room to fight Hydra. The climax saw the team seemingly sacrifice themselves to destroy a Hydra super-weapon, a moment that cemented their status as major heroes. Their internal conflict over using lethal force and the psychological toll of fighting a tyrannical Captain America profoundly matured the team.
This event was a direct attack on the Champions' very existence. After a disastrous mission resulted in massive collateral damage (later revealed to be sabotage by Roxxon), the U.S. government passed the Underage Superhuman Welfare Act, dubbed “Kamala's Law,” which outlawed non-sanctioned vigilantism by anyone under the age of 21. The law turned the Champions and all their young allies into criminals overnight. Viv Vision, in an attempt to protect her friends, seemingly betrayed them to the authorities, while the rest of the team was forced to go on the run. The storyline explored themes of civil liberties, generational divides, and personal responsibility. The Champions became leaders of an underground railroad for young heroes, fighting to protect their peers while trying to clear their own names and repeal a law made in their founder's name.