six_pack

Six Pack

  • Core Identity: A hard-bitten, elite mercenary unit from the Earth-616 comic universe, originally led by the time-traveling soldier Cable (Nathan Summers) and defined by a catastrophic final mission that shattered their bonds and left its members physically and emotionally scarred.
  • Key Takeaways:
  • Role in the Universe: The Six Pack (originally called the Wild Pack) represents the gritty, morally ambiguous world of black-ops mercenaries that many characters, including Cable and Domino (Neena Thurman), inhabited before joining more heroic teams like X-Force. They are a crucial part of Cable's backstory, serving as a constant, bitter reminder of the difficult choices he made in his war against Stryfe.
  • Primary Impact: The team's most significant impact stems from its dramatic dissolution. Cable's decision to abandon them during a mission to pursue his arch-nemesis directly led to the grievous injuries of several members, creating a deep-seated vendetta that fueled multiple future conflicts and defined the characters of G.W. Bridge and Garrison Kane for years.
  • Key Incarnations: The Six Pack is exclusively a comic book concept with no direct adaptation in the Marvel Cinematic Universe. Its most notable “variant” is its own original name, the Wild Pack, which was changed in publication to avoid confusion with Silver Sable's similarly named mercenary group. This name change is sometimes referenced in-universe.

The team first appeared, under the name Wild Pack, in X-Force #8 in March 1992. They were created by writer Fabian Nicieza and artist/co-plotter Rob Liefeld during the height of the early 1990s comic book boom. This era was characterized by a “grim and gritty” aesthetic, featuring heavily armed anti-heroes, complex backstories, and morally gray conflicts. The Six Pack perfectly encapsulated this trend. Their creation served a vital narrative purpose: to flesh out the mysterious past of Cable, the popular new leader of X-Force. Before this, Cable was largely a blank slate, a man of action from the future with unknown motivations. The introduction of the Six Pack provided him with a tangible history, personal failures, and a network of bitter ex-comrades who could hold him accountable for his past actions. The reveal that the seemingly loyal Domino who co-founded X-Force was actually an imposter, and the real Domino was tied to the Six Pack, was a major plot twist that solidified the team's importance in the X-Men corner of the Marvel Universe. The team's name was officially changed from Wild Pack to Six Pack in Cable: Blood and Metal #1 (October 1992) to differentiate them from Silver Sable and her Wild Pack.

In-Universe Origin Story

Earth-616 (Prime Comic Universe)

The Six Pack was a formidable team of soldiers-for-hire, bringing together individuals with unique skills for high-stakes missions. The group was assembled by Cable, who used them as a means to gather intelligence and resources for his private war against his evil clone, Stryfe, and Stryfe's terrorist organization, the Mutant Liberation Front. The team operated globally, taking on dangerous missions for various clients, including the enigmatic arms dealer Mr. Tolliver. The original roster consisted of:

  • Cable (Nathan Summers): The field leader, a powerful telekinetic and telepathic mutant from a dystopian future.
  • G.W. Bridge: A highly skilled military strategist and by-the-book soldier.
  • Domino (Neena Thurman): A luck-altering mutant who served as the team's infiltration expert and Cable's confidante.
  • Garrison Kane: A young, cocky, and exceptionally talented mercenary.
  • Hammer: A brilliant technician and former high-level government operative, specializing in advanced technology.
  • Grizzly (Theodore Winchester): A mutant with superhuman strength and durability, serving as the team's muscle.

The team undertook numerous successful, if morally questionable, missions. However, their downfall came during a mission orchestrated by Mr. Tolliver (who was secretly Tolliver, Cable's adopted son Tyler Dayspring, in disguise). Tolliver sent them to a hidden base in Afghanistan to retrieve a high-tech MacGuffin. During the mission, they discovered the base belonged to Stryfe. Faced with a direct confrontation with his mortal enemy, Cable made a fateful choice. He prioritized his long-term mission to stop Stryfe over the immediate safety of his team. As Stryfe's forces overwhelmed them and the base was set to self-destruct, Cable abandoned his teammates, teleporting away to pursue Stryfe. The consequences were catastrophic. In the ensuing chaos, Hammer's legs were shattered, leaving him paralyzed from the waist down. Garrison Kane lost both of his arms and legs. Bridge and Grizzly were also severely injured, though less permanently. The team was shattered, and its surviving members were left with a profound sense of betrayal and a burning hatred for their former leader. This event, known as “The Betrayal,” would become the defining moment in their history.

Marvel Cinematic Universe (MCU)

The Six Pack does not exist in the Marvel Cinematic Universe (Earth-199999). There has been no mention of the team, its members (other than potential future introductions of Cable and Domino), or its specific history in any MCU film or television series to date. However, the concept of a small, gritty mercenary team has thematic parallels in MCU-adjacent properties. The closest analogue can be found in 20th Century Fox's Deadpool 2 (whose characters, Cable and Domino, are now part of the MCU's multiverse canon). In the film, both Cable and Domino are introduced, and they are part of a quickly assembled “super-duper group” called X-Force. Key Thematic Parallels and Differences:

  • Leadership: In Deadpool 2, Deadpool assembles X-Force, whereas Cable is the one who founded the Six Pack in the comics. The film's Cable is initially an antagonist to the team.
  • Tone: The film's X-Force is largely played for dark comedy, with most members dying gruesomely within minutes of their first mission. The Six Pack of the comics is a much more serious and tragic entity, defined by trauma and betrayal rather than satire.
  • Core Relationship: The film establishes the beginnings of a working relationship between Cable and Domino, but it lacks the deep, complex history and eventual betrayal that defines their comic book counterparts' time in the Six Pack.

Should Cable and his associates be more formally integrated into the mainline MCU, it's possible that a future project could adapt the Six Pack. It could serve as a powerful backstory element to establish Cable's character, introduce a pre-existing conflict, and bring in characters like G.W. Bridge or Garrison Kane as antagonists or complex allies. However, as of now, they remain purely a fixture of the comic book universe.

Earth-616 (Prime Comic Universe)

The Six Pack's primary mandate was simple: accomplish the mission and get paid. They were a PMC (Private Military Company) operating in the shadows of the Marvel Universe, taking on jobs that governments and corporations couldn't, or wouldn't, handle themselves. Their missions typically involved:

  • Covert Operations: Infiltration of secure facilities and enemy strongholds.
  • Asset Retrieval: “Acquiring” advanced technology, data, or individuals.
  • Espionage: Gathering intelligence on rogue states, corporations, and terrorist cells.
  • Direct Action: Surgical strikes and targeted takedowns.

Their methodology was efficient and brutal. Led by Cable's futuristic military knowledge, they employed advanced weaponry and unconventional tactics. They were not heroes; they operated in a world of gray morality where collateral damage was often considered an acceptable cost of doing business. This pragmatic, often ruthless, approach frequently put them at odds with more idealistic figures in the superhero community.

The group's structure was based on Cable's military command experience. While he was the undisputed leader, the team operated with a degree of professional autonomy, with each member respected for their area of expertise.

Founding Member Codename / Real Name Role & Skillset Status After “The Betrayal”
Cable (Nathan Summers) Cable Leader & Strategist. Possesses powerful telekinesis and telepathy (often suppressed by the techno-organic virus), expert marksman, master of futuristic warfare and technology. Abandoned the team; became the target of their collective wrath.
Domino (Neena Thurman) Domino Infiltrator & Scout. Mutant with subconscious telekinetic abilities that manipulate probability, making her preternaturally “lucky.” Expert in espionage, martial arts, and demolitions. Captured by Tolliver. Her identity was stolen by the shapeshifter Copycat (Vanessa Carlysle) for over a year.
G.W. Bridge G.W. Bridge Second-in-Command & Logistics. Peak human condition, master tactician, expert in military protocol and conventional warfare. The moral compass of the team. Severely injured but recovered. Developed an obsessive grudge against Cable, later joining S.H.I.E.L.D. to hunt him down.
Garrison Kane Kane Point Man & Assault. A highly skilled mercenary with exceptional combat prowess. Cocky and ambitious, he saw the Six Pack as a stepping stone. Lost all four limbs. Was rebuilt as a cyborg by Department K's Weapon X program, becoming “Weapon X.”
Hammer Eisenhower “Ike” Canty Technician & Heavy Weapons. Former government agent with genius-level intellect in engineering and computer science. Designed and maintained the team's advanced gear. Spine was severed, leaving him a paraplegic. Became dependent on a high-tech hover-chair of his own design.
Grizzly (Theodore Winchester) Grizzly Muscle & Demolitions. Mutant possessing superhuman strength, stamina, and durability. Served as the team's breacher and heavy support. Injured but recovered. Remained loyal to Bridge and harbored a deep grudge against Cable.

Later Members and Associates: After their initial dissolution, Bridge reformed the team on several occasions to hunt Cable. During these reformations, the roster was supplemented with other mercenaries, often from the supervillain community, who were given conditional pardons for their cooperation. These temporary members included:

It is critically important to note the Domino/Copycat Deception. For a long period, including the formation of X-Force, the woman everyone believed to be Domino was, in fact, the shapeshifting mutant Copycat, acting as Tolliver's spy. The real Domino was Tolliver's prisoner during this time. The Six Pack worked with the real Domino, and her capture was another consequence of their disastrous final mission.

As a mercenary unit, the Six Pack had few true allies, mostly maintaining transactional relationships with clients.

  • Mr. Tolliver: Initially, their most significant “ally” was their primary employer, Mr. Tolliver. He provided them with intel, advanced technology, and lucrative contracts. This relationship was a carefully constructed deception, as Tolliver was secretly manipulating them for his own ends, ultimately orchestrating their destruction to get at Cable.
  • Department K: Following his dismemberment, Garrison Kane developed a deep connection with the Canadian government's secret Weapon X program, a branch of Department K. They provided him with his life-saving cybernetics, turning him into a living weapon, but also making him their asset. This relationship defined his entire post-Six Pack existence.
  • S.H.I.E.L.D.: G.W. Bridge, disillusioned with the mercenary life and fueled by his vendetta, joined the strategic law enforcement agency S.H.I.E.L.D. He rose through the ranks, using the agency's vast resources in his personal crusade to bring Cable to justice, reforming the Six Pack under S.H.I.E.L.D.'s authority.
  • Stryfe: The ultimate antagonist in the Six Pack's story, even if they didn't always know it. Stryfe was Cable's primary target and the reason for the team's existence. His machinations and terrorist acts were the “final boss” that Cable was always focused on. Cable's decision to abandon the team was a direct result of Stryfe's presence, making Stryfe the indirect cause of their tragic downfall.
  • Cable (Nathan Summers): From the perspective of the rest of the team, Cable himself became their arch-enemy. His betrayal was not just a strategic retreat but a deep personal wound. G.W. Bridge and Garrison Kane, in particular, dedicated years of their lives to hunting him down. Their conflict was intensely personal, built on a foundation of broken trust and brotherhood. They saw Cable as a man who used and discarded them for a mission he never bothered to explain, and they were determined to make him pay for their suffering.

The Six Pack's legacy is intertwined with several major Marvel organizations, primarily through the subsequent paths of its members.

  • X-Force: The Six Pack is the direct predecessor to X-Force in Cable's history. He founded X-Force on the ashes of his experience with his old team, attempting to create a proactive mutant force that was more of a family than a collection of hired guns. The conflict between the Six Pack and Cable inevitably became a conflict between the Six Pack and X-Force, with Cable's new team forced to defend him from the ghosts of his past.
  • Weapon X Program: Garrison Kane's transformation into a cyborg inextricably linked the Six Pack's legacy to the infamous Weapon X Program, the same project responsible for figures like Wolverine and Deadpool. This connection highlights the dark world of clandestine government experiments that the team operated in and around.
  • Mercenary Community: As a whole, the Six Pack was a prominent name in the underground world of Marvel's mercenaries, alongside figures like Silver Sable, Paladin, and Deadpool. Their reputation for efficiency was matched only by the story of their spectacular and violent implosion.

The single most defining storyline for the Six Pack is their last mission together, as chronicled in flashbacks in Cable: Blood and Metal and other titles. Hired by Tolliver, the team infiltrates a hidden base only to find it run by Stryfe and his Mutant Liberation Front. They are quickly overwhelmed. As the base's self-destruct sequence is initiated, Cable makes the cold calculation that capturing Stryfe is the only priority that matters. He teleports out, leaving his team to die.

  • Garrison Kane's Arc: Kane loses his arms and legs in the explosion. His life is saved by the Weapon X program, which transforms him into a cybernetic weapon. This act of “salvation” comes at the cost of his humanity, fueling a desperate and violent obsession with finding both Cable (for revenge) and Copycat (who he was in a relationship with, believing her to be Domino).
  • Bridge's Arc: Bridge is consumed by rage at Cable's betrayal of the soldier's code. He dedicates his life to making Cable pay, first by hunting him as a mercenary, and later with the full backing of S.H.I.E.L.D.
  • Impact: This event is the team's origin and ending. It established the core conflict that would drive their appearances for the next decade, transforming them from Cable's allies into his most personal and relentless enemies.

Years later, in the early issues of X-Force, G.W. Bridge, now a commander in S.H.I.E.L.D., is tasked with bringing in Cable. He uses this opportunity to settle his old score. He reassembles the surviving members—a cybernetic Kane, a wheelchair-bound Hammer, and Grizzly—under the name “Wild Pack” (a nod to their original moniker). They are deputized by S.H.I.E.L.D. and use their knowledge of Cable's tactics to hunt him and his new team, X-Force. This storyline culminates in a massive confrontation where the past literally comes back to haunt Cable, forcing him to confront the consequences of his actions. The conflict is brutal, with Kane and Cable engaging in a devastating one-on-one battle that nearly destroys a S.H.I.E.L.D. helicarrier.

In the fan-favorite series Cable & Deadpool, the Six Pack makes a memorable return. Hired by a mysterious client, they are once again tasked with taking down Cable, who is at this point attempting to use his vast, newly unlocked powers to save the world, albeit through questionable means. This reunion is a mix of tragedy and dark humor. The team is older, more cynical, and their old wounds run deep.

  • Shifting Dynamics: The storyline explores the complexities of their relationship. While the grudge remains, there are moments of begrudging respect and even a flicker of their old camaraderie. G.W. Bridge struggles with his obsession, recognizing that Cable might be trying to do good.
  • Hammer's Fate: The arc takes a tragic turn for Hammer, who is killed during the conflict. His death serves as a stark reminder of the deadly stakes of their lives.
  • Resolution: The conflict ends not with a clear victory, but with a fragile truce. Cable manages to convince Bridge of his noble intentions, and the surviving members go their separate ways, having finally achieved a degree of closure, though the scars of the past remain.

The most significant “variant” of the Six Pack is its original identity, the Wild Pack. This was not an alternate reality version but a real-world intellectual property issue. Marvel Comics already had a high-profile mercenary team called the Wild Pack, led by the Symkarian freedom fighter Silver Sable. To avoid brand confusion, Cable's team was renamed the Six Pack. This is occasionally referenced in-universe, with characters sometimes calling themselves the “Wild Pack” as a nod to their history, only to be corrected by others. It's a piece of trivia that demonstrates the fluid nature of comic book canon.

While not a direct adaptation, the team assembled in Deadpool 2 serves as a spiritual successor and the closest cinematic equivalent. This version of X-Force, created by Deadpool, includes Domino and is confronted by Cable.

  • Comparison: This team is a satirical take on the “gritty super-team” trope that the Six Pack originally embodied. Its purpose is comedic, with most members dying in darkly hilarious ways.
  • Contrast: The Six Pack of the comics was never a joke. They were portrayed as highly competent professionals torn apart by tragedy and betrayal. The film uses a similar lineup of characters (Cable, Domino) but for a completely different thematic and tonal purpose, showcasing how concepts can be radically reinterpreted for different media.

In the dark, dystopian reality of the Age of Apocalypse, a version of Grizzly appears as a member of the “Kelly's Marauders,” a group of human traitors who work for Apocalypse. However, there is no mention of a formal team called the Six Pack in this timeline, as Cable's history was radically altered (he was the infant Nathan Christopher Summers, rescued from the timeline by Bishop). The individual members exist, but the team that defined them does not.


1)
The team first appeared as Wild Pack in X-Force #8 (1992).
2)
They were officially renamed Six Pack in the mini-series Cable: Blood and Metal #1 (1992), which also detailed their tragic final mission in full for the first time.
3)
The real-world reason for the name change was to avoid confusion with the mercenary team led by Silver Sable, which was also called the Wild Pack and was prominently featured in her own ongoing series at the time.
4)
Garrison Kane's original codename after receiving his cybernetics was, fittingly, Weapon X, a direct reference to the program that rebuilt him. He later began going by “Kane.”
5)
The deception involving Domino and the shapeshifter Copycat is one of the most significant retcons of the Liefeld/Nicieza era of X-Force. It was revealed in X-Force #11 that the Domino who was a founding member of the team was an impostor, and the real Domino had been a prisoner of Mr. Tolliver since the fall of the Six Pack.
6)
In the Cable & Deadpool series, G.W. Bridge eventually becomes the commander of a new S.H.I.E.L.D. that is explicitly tasked with dealing with Cable.