Upstarts
Part 1: The Dossier: An At-a-Glance Summary
- Core Identity: The Upstarts were a clandestine, competitive cabal of wealthy, ambitious, and ruthless young mutants who engaged in a deadly game orchestrated by the enigmatic Gamesmaster, hunting and assassinating powerful mutants to score points and claim the ultimate prize.
- Key Takeaways:
- Role in the Universe: The Upstarts served as a major antagonistic force primarily against the x-men and x-force in the early 1990s, representing a generational shift seeking to violently seize power from established mutant institutions like the hellfire_club.
- Primary Impact: Their most significant impact was the decimation of the Hellfire Club's Inner Circle and the Massachusetts Academy's original hellions, events which destabilized mutant power structures and had long-lasting repercussions for characters like emma_frost and sebastian_shaw.
- Key Incarnations: The Upstarts are a concept exclusive to the Earth-616 comic book continuity. They have never appeared nor been referenced in the Marvel Cinematic Universe (MCU), representing a niche but impactful piece of X-Men history from a specific era.
Part 2: Origin and Evolution
Publication History and Creation
The Upstarts debuted in the midst of a major transitional period for the X-Men franchise. Their first official, though unnamed, appearance was in Uncanny X-Men #281 (October 1991), a landmark issue that saw the Blue and Gold X-Men teams established. The concept was co-created by artist Whilce Portacio and writers Jim Lee and John Byrne. The early 1990s was an era defined by a shift towards a “grittier” and more “extreme” aesthetic in superhero comics, a trend propelled by the rise of Image Comics, which many of the era's star X-Men artists (including Lee and Portacio) would soon co-found. The Upstarts perfectly encapsulated this zeitgeist. They were younger, sleeker, more amoral, and far more lethal than the villains who came before them. Their motivations were not world domination in the traditional sense, but a hedonistic and cynical game of murder for status and power, reflecting a cynical cultural mood. Their storyline ran as a central plot thread through various X-titles for several years, most notably in Uncanny X-Men, X-Force, and X-Men (vol. 2), before culminating in the “Child's Play” crossover event.
In-Universe Origin Story
Earth-616 (Prime Comic Universe)
The genesis of the Upstarts can be traced back to the manipulations of Selene Gallio, the Black Queen of the Hellfire Club. An ancient, immortal mutant with a vampiric need to drain the life force of others, Selene had grown tired of the patriarchal structure and internal politics of the Club's Inner Circle, led by Sebastian Shaw. To sow chaos and clear a path for her own ascent, she devised a plan to turn the next generation of powerful mutants against their predecessors. She discovered an immensely powerful, omnipathic mutant known only as the Gamesmaster. This individual possessed the psychic ability to monitor individuals across the globe and was perpetually bored due to his near-omniscient awareness. Selene proposed a “game” to him, one that would pit a hand-picked group of young, ambitious mutants against each other. The objective was simple: kill designated high-value targets to score points. The player with the most points at the end would win a coveted prize: control of the Hellfire Club and, as Selene secretly dangled, potential immortality by becoming her apprentice. The Gamesmaster, intrigued by the potential for entertainment, agreed to act as the impartial arbiter and scorekeeper. The first move in this deadly competition was made by Trevor Fitzroy, a time-traveling criminal from a dystopian future. He slaughtered Donald Pierce and the cybernetic Reavers, and later, the original Hellions, to score points and establish the game's brutal stakes. Soon after, Shinobi Shaw, the long-suffering son of Sebastian Shaw, was recruited. With Selene's encouragement, he seemingly assassinated his own father, seizing the title of Black King and leadership of the New York branch of the Hellfire Club. Other players were quickly brought into the fold, including the Acolyte-founder Fabian Cortez, the dimension-hopping powerhouse Siena Blaze, and the anti-mutant human extremist Graydon Creed. Each contestant brought their own resources, powers, and ruthless ambition to the table, turning the mutant world into their personal hunting ground. The Upstarts were never a true team; they were rivals in a zero-sum game, occasionally forming temporary alliances of convenience but always ready to betray one another for a competitive edge.
Marvel Cinematic Universe (MCU)
The Upstarts, as an organization or a concept, do not exist within the Marvel Cinematic Universe (Earth-199999). The specific characters and storylines associated with them have not been adapted for film or television to date. The MCU has introduced elements of the hellfire_club in the Fox-produced film X-Men: First Class, but this film exists in a separate continuity and is not part of the mainline MCU. Should the MCU decide to introduce a new generation of mutant antagonists, the Upstarts concept could provide a compelling framework. An adaptation might portray them as a group of privileged and powerful young mutants, disillusioned with the ideologies of both professor_x and magneto, who use their inherited wealth and power to disrupt the established order for their own gain. This could serve as a modern commentary on generational conflict, inherited privilege, and the corrupting nature of power, mirroring the core themes of their original comic book incarnation. However, as of now, any such appearance remains purely speculative.
Part 3: Mandate, Structure & Key Members
The Upstarts' mandate was defined entirely by the rules of their competition. Their structure was not a hierarchy but a leaderboard, with the Gamesmaster serving as the sole authority.
The Game and Its Rules
The competition, often simply called “the Game,” was the sole reason for the Upstarts' existence.
- Objective: To accrue points by capturing or, more often, killing designated mutant targets.
- Scoring: The point value of a target was determined by the Gamesmaster based on their power, influence, and perceived importance. For example, killing a former member of the Hellfire Club's Inner Circle was worth more than killing a lesser-known mutant.
- Arbiter: The Gamesmaster was the omniscient and impartial judge. He monitored all players, confirmed their kills, awarded points, and communicated new targets or rule changes telepathically. His word was absolute law within the context of the game.
- The Prize: The ultimate prize was multifaceted. Publicly, it was control over the Hellfire Club and its vast resources. Secretly, Selene offered the winner a chance at immortality as her heir. For the Gamesmaster, the prize was simply a cure for his ennui.
Roster of Key Players
The Upstarts were a collection of individuals, not a unified team. Each member had their own motivations for playing the game.
Trevor Fitzroy
A time-traveling mutant criminal from a dark, Sentinel-controlled future (Earth-1191), Fitzroy was a Bishop's contemporary and nemesis.
- Powers: Fitzroy could drain the life force of other beings to convert it into chronal energy. This energy could be used to create portals through time and space. The portals required a significant amount of life force, leading him to commit mass murder to fuel his travels. He also commanded an army of futuristic Sentinels.
- Role in the Game: Fitzroy was the most prolific killer among the Upstarts. He scored his initial points by murdering Donald Pierce and the Reavers. His most infamous act was the massacre of Emma Frost's students, the Hellions, an event that psychologically scarred her for years. His callous brutality set the lethal tone for the entire competition.
Shinobi Shaw
The illegitimate son of Sebastian Shaw, the former Black King of the Hellfire Club. Shinobi was raised in luxury but constantly belittled by his powerful father.
- Powers: Shinobi is a mutant with the ability to alter his body's density, ranging from intangible (allowing him to phase through solid objects) to diamond-hard (granting superhuman durability).
- Role in the Game: Seeking to usurp his father, Shinobi joined the game and seemingly murdered Sebastian Shaw by phasing his hand into his father's chest and solidifying it. This act won him the title of Black King and leadership of the Hellfire Club's New York branch. He was more interested in the power and prestige that came with winning than in the act of killing itself.
Fabian Cortez
An ambitious and treacherous mutant who was one of the original followers of Magneto's Acolytes.
- Powers: Cortez can augment or “supercharge” the powers of other mutants, often pushing them to dangerous and uncontrollable levels. He can also use this energy to heal himself or poison others, disrupting their mutant abilities.
- Role in the Game: Cortez joined the Upstarts after betraying Magneto. During a confrontation on Asteroid M, he used his powers to amplify Magneto's to a critical point, seemingly causing the Master of Magnetism's death and the destruction of the asteroid. He claimed these points from the Gamesmaster, though it was later revealed Magneto had survived. Cortez's defining trait is his duplicity and self-serving nature.
Siena Blaze
A thrill-seeking young woman who was randomly endowed with immense power, making her a danger to everyone around her.
- Powers: Siena could tap into the Earth's electromagnetic field to generate destructive plasma blasts. Using her powers caused a corresponding natural disaster elsewhere on the planet and risked tearing a hole in the ozone layer. This inherent danger made her reckless and nihilistic.
- Role in the Game: Recruited by the Gamesmaster, Siena was a wild card. Her immense and uncontrollable power made her a formidable player, but her lack of strategic thinking was a weakness. She was motivated purely by the adrenaline rush of combat and the desire to use her powers without consequence.
Graydon Creed
The secret human son of Victor Creed (sabretooth) and Raven Darkholme (mystique). Abandoned by his mutant parents, he developed a deep-seated, fanatical hatred for all mutantkind.
- Powers: Graydon Creed possessed no superhuman abilities. His “power” lay in his immense wealth, political connections, and charisma, which he used to found the anti-mutant hate group, the Friends of Humanity.
- Role in the Game: Creed was the ultimate anomaly in a game of powerful mutants. The Gamesmaster invited him to play as an amusing twist, intrigued by the idea of a baseline human hunting the most powerful beings on the planet. Creed's participation underscored the game's cynical nature: it wasn't about mutant superiority, but about the pure sport of the hunt.
Fenris (Andrea & Andreas von Strucker)
The twin children of the HYDRA leader Baron Wolfgang von Strucker. They were mutant supremacists and neo-nazis.
- Powers: When in physical contact with each other, Andrea could generate powerful concussive energy blasts, while Andreas could generate disintegrating energy. Together, they projected potent “bio-energy” blasts.
- Role in the Game: The von Struckers joined the game to further their own supremacist agenda and gain influence. They were considered a single entity by the Gamesmaster. Their aristocratic cruelty and fascist ideology made them a natural fit for the amoral competition.
Part 4: Key Relationships & Network
Primary Antagonists (The Targets)
The Upstarts' network was defined not by allies, but by their prey. Their existence sent a shockwave through the mutant world, making enemies of nearly every major faction.
- The X-Men: As the primary defenders of mutantkind, the X-Men repeatedly clashed with the Upstarts. They fought to protect targets like Professor X and Storm and to avenge the fallen, most notably the Hellions. The conflict was also ideological, pitting the X-Men's dream of coexistence against the Upstarts' philosophy of selfish, violent ambition.
- X-Force: Cable's proactive strike team had several run-ins with the Upstarts, particularly during the “Child's Play” crossover. As the Upstarts began targeting the surviving members of the New Mutants (X-Force's predecessors), the two groups were set on a collision course. This conflict highlighted the generational struggle between the violent-but-principled X-Force and the nihilistic Upstarts.
- Hellfire Club Inner Circle: The original and most high-profile targets of the Upstarts were the established leaders of the Hellfire Club. The apparent assassinations of Sebastian Shaw, Donald Pierce, and Emma Frost's Hellions were opening salvos designed to dismantle the old guard and allow Shinobi Shaw and Selene to seize control.
The Hellfire Club Connection
The entire Upstarts saga is inextricably linked to the hellfire_club. It was, in essence, the most violent hostile takeover in corporate history. Selene, the Black Queen, was the architect of the game, using the younger generation as pawns to eliminate her rivals within the Inner Circle. Shinobi Shaw's participation was central to this plot, as his patricide directly installed an Upstart at the head of the Club. The competition was designed to ensure that whoever won would be a ruthless, powerful individual whom Selene believed she could control, thereby cementing her own power as the true leader of the Hellfire Club.
The Gamesmaster: The Mysterious Arbiter
The Gamesmaster is one of the most powerful and enigmatic telepaths on Earth-616. His true name and origins are unknown. He is an “omnipath,” a rare class of psychic who passively and involuntarily experiences the thoughts and sensations of every sentient mind within a vast radius, possibly the entire planet. This constant influx of information led to a profound, crippling ennui. He agreed to oversee the Upstarts' game purely for the novelty and entertainment, viewing the life-or-death struggles of the players as a welcome distraction. He was not evil in a conventional sense; rather, he was profoundly amoral and detached, treating superhumans as game pieces on a cosmic chessboard. His only motivation was to be amused, and when the game ceased to interest him, he simply ended it.
Part 5: Iconic Events & Storylines
The Upstarts Saga (Early 1990s)
This is not a single crossover but a sprawling, overarching storyline that defined the X-books from 1991 to 1993. It began with Trevor Fitzroy's arrival in Uncanny X-Men #281-282, where he and his Sentinels battled the X-Men and murdered the Hellions. The plot thread continued with Shinobi Shaw's takeover of the Hellfire Club in X-Factor #67. Fabian Cortez's betrayal of Magneto in X-Men (vol. 2) #1-3 was a pivotal moment that established him as a major player. Throughout this period, the Upstarts operated in the background and foreground, their deadly competition serving as the catalyst for numerous conflicts. Their hunt for targets often put them in direct opposition to the X-Men, X-Factor, and X-Force, making them one of the primary threats of the era.
X-Cutioner's Song
While not an Upstarts-centric event, their competition served as a crucial subplot during this 1992 crossover. In the chaos caused by Stryfe's attempt to assassinate Professor X, the various Upstarts saw an opportunity to score major points. The members convened to discuss targeting high-value mutants caught in the crossfire, including Apocalypse's Horsemen and key members of the X-Men and X-Factor. This demonstrated their opportunistic nature, showing how they exploited larger crises to further their own selfish goals within the game. It reinforced that their deadly competition continued unabated, even in the face of a world-ending threat.
Child's Play (X-Force/New Warriors Crossover)
This 1994 storyline served as the climax and effective end of the original Upstarts saga. The Gamesmaster, growing bored with his current players, announced a new round: “The Younghunt.” The targets were all the surviving members of the New Mutants and the Hellions, forcing X-Force and the New Warriors to team up to protect their friends. The Upstarts (primarily Siena Blaze and Trevor Fitzroy, with a last-minute entry from the Fenris twins) hunted the young heroes across the globe. The event culminated in a final confrontation where the Gamesmaster declared the game had become tiresome. He proclaimed that no one had truly won because none of the players understood the “rules” of life, only the rules of death. He then vanished, effectively ending the competition and dissolving the Upstarts as a functioning group.
Part 6: Variants and Alternative Versions
The Upstarts are a product of their time and are heavily tied to the Earth-616 continuity of the 1990s. As a formal group, they have not appeared in most alternate realities. However, their key members have.
- X-Men: The Animated Series (Earth-92131): Several future Upstarts appeared as villains in the celebrated animated series, but the group itself was never formed.
- Graydon Creed was a major antagonist, leading the Friends of Humanity and serving as a recurring threat.
- Fabian Cortez appeared as the leader of the Acolytes, loyal to Apocalypse rather than Magneto.
- Trevor Fitzroy was featured in the “One Man's Worth” two-part episode as a time-traveling assassin, though his powers and motivations were altered.
- This adaptation chose to focus on the individual characters' core conflicts rather than the overarching “game” storyline.
- Age of Apocalypse (Earth-295): In this dark, alternate timeline, the world is ruled by Apocalypse. The Upstarts do not exist, as the power structures they sought to overthrow (like the Hellfire Club) were already destroyed. Some members exist in different roles. For instance, the von Strucker twins were agents of Apocalypse, and a version of Fabian Cortez was an Acolyte serving Magneto's X-Men.
- Ultimate Universe (Earth-1610): Shinobi Shaw appeared in the Ultimate Universe as a member of a new Hellfire Club, but he was portrayed as Emma Frost's enforcer and lover, with no connection to the Upstarts concept. The broader group and the Gamesmaster did not exist in this reality.