Zartan

  • Core Identity: Zartan is the quintessential master of disguise, a peerless infiltrator, mercenary, and leader of the anarchic biker gang known as the Dreadnoks, who frequently serves as a primary antagonist to the G.I. Joe team.
  • Key Takeaways:
    • Role in the Universe: Zartan is a high-level contractor for the Cobra Organization, valued for his unparalleled skills in espionage, sabotage, and assassination. He is not a loyal ideologue but a pragmatic professional, making him both incredibly dangerous and occasionally unpredictable. While his most famous comic book adventures were published by Marvel Comics, he is a G.I. Joe character and does not exist in the primary Earth-616 Marvel Universe or the MCU.
    • Primary Impact: Zartan's most significant contribution to the lore is his direct involvement in the Snake Eyes and Storm Shadow origin story. In the Marvel Comics continuity, it was Zartan who assassinated the Hard Master, the leader of the Arashikage ninja clan, while impersonating Storm Shadow—an act that drove the two “ninja brothers” apart for years and set the stage for one of comics' most iconic rivalries.
    • Key Incarnations: The core difference between Zartan's major versions lies in the nature of his abilities. In the original Marvel Comics, he is a “human chameleon” through masterful, conventional disguise techniques aided by holographics and ventriloquism. In the popular Sunbow animated series and subsequent adaptations, he possesses a superhuman ability to physically change his skin color to blend into his surroundings, an ability that is often depicted as being vulnerable to sunlight.

Zartan was introduced as part of the third series of Hasbro's G.I. Joe: A Real American Hero toyline in 1984. Designed by Hasbro's Ron Rudat, his action figure was an instant hit due to its innovative features: it came with a thermal sticker on its chest and face that changed color in sunlight or with temperature changes, mirroring his chameleonic abilities. He was packaged with his signature vehicle, the Swamp Skier, named the Chameleon. His definitive characterization, however, was crafted by writer Larry Hama for the Marvel Comics series, G.I. Joe: A Real American Hero. Zartan made his first comic book appearance in G.I. Joe: A Real American Hero #24 (June 1984). Hama imbued him with a complex backstory, a pragmatic sense of morality, and a deep connection to the central ninja lore of the series. This version of Zartan quickly became a fan favorite, a more nuanced and compelling villain than many of his Cobra contemporaries. His introduction, along with his gang, the Dreadnoks, added a new, chaotic element to the Cobra hierarchy, contrasting the organization's military fascism with the Dreadnoks' biker-gang anarchism. Zartan's popularity ensured his prominent role across virtually every G.I. Joe continuity that followed, from cartoons to live-action films.

In-Universe Origin Story

Zartan's history is one of mystery and contradiction, with different continuities offering varying explanations for his incredible abilities.

Marvel Comics / A Real American Hero (ARAH) Continuity

In the primary Marvel Comics continuity, Zartan's origin is shrouded in secrecy, befitting a master of disguise. Much of his past is revealed through flashbacks and retcons, particularly concerning his involvement with the Arashikage ninja clan. He is established as an exceptionally gifted mimic and linguist from a young age, with an almost supernatural ability to alter his voice, posture, and mannerisms to perfectly replicate another person. His skills brought him to the attention of various intelligence agencies and, eventually, Cobra. Before his first appearance, Cobra Commander hired Zartan for a critical mission: to assassinate the Hard Master, the head of the Arashikage clan and uncle to Storm Shadow. The Commander provided Zartan with advanced technology, including a specialized arrow and a holographic projector, to aid in the mission. Zartan infiltrated the Arashikage compound disguised as Storm Shadow, intending to use a sound-alike arrow to kill the intended target, who was believed to be Snake Eyes. However, the Hard Master, demonstrating his own incredible skill, mimicked Snake Eyes' heartbeat rhythm, tricking Zartan. Zartan fired the arrow, killing the Hard Master instead. This single act framed Storm Shadow for the murder, shattered the Arashikage clan, and sent Snake Eyes on his path of silent vengeance. Zartan is also shown to suffer from a psychological condition, described as a form of schizophrenia or multiple personality disorder, which is exacerbated by his deep immersion into his disguised personas. At times, he has become so lost in a role that he has forgotten his true identity. This adds a layer of tragic depth to his character. His unique abilities are portrayed as the result of extreme training, psychological conditioning, and the use of sophisticated technology—not inherent superpowers. He is the founder and undisputed leader of the Dreadnoks, a gang of mercenaries based in the Florida Everglades, which includes his younger siblings, the twins Zandar and Zarana.

Sunbow Animated Series Continuity

The 1980s Sunbow cartoon, which ran concurrently with the Marvel comic, presented a different and more widely known version of Zartan. This incarnation possessed a distinct, sci-fi-oriented power set. While still a master of conventional disguise, his primary ability was a superhuman, chameleon-like power to change the color and texture of his skin to perfectly match his background. The origin of this ability was linked to a mysterious genetic experiment or a unique biological trait. A critical weakness was introduced: direct, prolonged exposure to sunlight would disrupt this ability, causing his skin to turn blue and weaken him significantly. This vulnerability became a recurring plot device, often foiling his plans and making him a more tangible threat for the G.I. Joe team to overcome. He was still the leader of the Dreadnoks and a key Cobra agent, but his personality was depicted as more cunningly villainous and less psychologically complex than his comic book counterpart. His voice, provided by Zack Hoffman, was a memorable, ghostly whisper that added to his menacing presence. This version cemented the popular image of Zartan as a literal human chameleon.

Live-Action Film Adaptations

In the live-action film series, Zartan's character and abilities are a blend of previous incarnations. Portrayed by Arnold Vosloo, Zartan first appears in G.I. Joe: The Rise of Cobra (2009).

“He's a master of disguise. He's had his vocal cords and larynx surgically altered so he can mimic anyone's voice.” - General Hawk

In this continuity, Zartan is a former special forces operative hired by James McCullen's M.A.R.S. Industries. His disguise abilities are attributed to advanced nanotechnology developed by Doctor Mindbender. By injecting himself with a nanomite solution, Zartan can physically alter his facial features and molecular structure to perfectly replicate another person. This is demonstrated when he successfully infiltrates the G.I. Joe Headquarters, the Pit, by impersonating a G.I. Joe member. His most significant act occurs at the end of the film. After a final battle, Zartan undergoes a more permanent transformation, assuming the identity of the President of the United States. In the sequel, G.I. Joe: Retaliation (2013), Zartan has fully cemented his control, using his position as the U.S. President to systematically dismantle the G.I. Joe team, brand them as traitors, and elevate Cobra to a position of global power. He is ultimately killed by his old rival, Storm Shadow, during the film's climax. This version of Zartan is less of a rogue mercenary and more of a deeply embedded Cobra loyalist, serving as a pivotal figure in Cobra's near-total victory.

Zartan's capabilities vary significantly between his comic book, animated, and film portrayals, but his core identity as a master of infiltration remains constant.

Marvel Comics / ARAH Continuity

  • Master of Disguise: Zartan's primary skill is his almost supernatural ability to impersonate others. This is not a superpower but the result of a lifetime of practice combined with technological aids. He can perfectly mimic voices, gaits, and subtle mannerisms after only brief observation. His standard equipment includes advanced latex masks, makeup, and holographic projectors to complete his disguises.
  • Expert Marksman & Archer: He is a master of numerous weapons, but shows a particular affinity for archery, famously using a compound bow. His skill was sufficient to infiltrate the Arashikage clan and make the kill shot that murdered the Hard Master.
  • Ventriloquism: He is a master ventriloquist, able to throw his voice and create auditory illusions to confuse and distract his enemies. This skill is often used in conjunction with his disguises.
  • Polyglot: He is fluent in over 20 languages, which aids his international infiltration missions.
  • Hand-to-Hand Combat: Zartan is a formidable fighter, skilled in multiple martial arts disciplines. While not on the same level as true masters like Snake Eyes or Storm Shadow, he can easily hold his own against elite soldiers.
  • Psychological Instability: His greatest strength is also a potential weakness. Zartan's method of deep immersion into a character's psyche has led to bouts of paranoia and identity loss. This makes him unpredictable; he has, on rare occasions, acted against Cobra's interests when lost in a role.
  • Leadership: As the founder of the Dreadnoks, Zartan commands the fierce, if sometimes begrudging, loyalty of a dangerous gang of misfits. He rules through a combination of cunning, intimidation, and the promise of profit.
  • Equipment:
    • Holographic Emitters: Small, belt-mounted devices that project simple holograms to aid his disguises.
    • Compound Bow: His signature weapon, often used with specialized arrows.
    • Facial Putty and Masks: A kit of advanced cosmetics and prosthetics for creating physical disguises.
    • Chameleon Swamp Skier: His personal, heavily armed hovercraft, designed for traversing the Everglades.

Other Key Continuities (Animation & Film)

  • Physical Metamorphosis (Sunbow): In the Sunbow animated series, his main power is his genetically-based ability to change his skin color and texture to blend into any background. This ability is involuntary in direct sunlight, causing his skin to turn blue and making him physically weak. This represents a significant departure from the grounded, skill-based comic version.
  • Nanotechnology Disguise (Live-Action Films): The films re-imagine his abilities through a technological lens. He uses injectable nanomites developed by Cobra to physically restructure his body and vocal cords to become a perfect doppelgänger of anyone. This is a far more advanced and foolproof method of disguise than the comic version, making him an almost undetectable infiltrator. His skill set is otherwise that of an elite special forces soldier, with expertise in demolitions, firearms, and combat tactics. This version is less of a rogue and more of a technologically-enhanced super-spy.

The Dreadnoks are Zartan's gang, family, and private army. They are a chaotic, violent, and often unruly biker gang operating out of the Florida Everglades. While Zartan is their leader, his control is often tested.

  • Zandar and Zarana: Zartan's younger twin siblings. Zarana is as skilled in disguise as Zartan and often serves as his second-in-command, bringing a degree of order and intelligence to the gang's operations. Zandar is more withdrawn and sullen, a master of silent movement and ambush. Their sibling bond is complex; while loyal, they have occasionally pursued their own agendas.
  • Buzzer, Ripper, and Torch: The original trio of Dreadnoks who debuted alongside Zartan. They are characterized by their brutal nature and specialized weaponry: Buzzer wields a diamond-toothed chainsaw, Ripper uses a powerful set of metallic jaws, and Torch carries a custom flamethrower. They represent the anarchic heart of the gang.
  • The G.I. Joe Team: As a whole, the G.I. Joe team is Zartan's primary adversary. He has a particular knack for getting under their skin due to his ability to impersonate their comrades, sowing paranoia and distrust within their ranks.
  • Snake Eyes and Storm Shadow: Zartan is inextricably linked to the two most prominent ninjas in the G.I. Joe universe. His assassination of the Hard Master is the “original sin” that defines their decades-long conflict. For years, Snake Eyes hunted the man he believed killed his master (Storm Shadow), while Storm Shadow sought to find the true killer to clear his name. When Zartan's role was finally revealed, he became a primary target for both ninjas, though his cunning has always allowed him to escape their full wrath.
  • Cobra Commander: Zartan's relationship with his primary employer is purely transactional and fraught with tension. Zartan holds a deep-seated contempt for the Commander's fanaticism and grandiose speeches, viewing him as an unstable but wealthy client. Cobra Commander, in turn, is wary of Zartan's independent nature and mercenary ethos but cannot deny his effectiveness. This dynamic of mutual distrust and reluctant codependence defines many of their interactions.
  • Cobra Organization: Zartan is one of Cobra's most valuable independent contractors. He is not a salaried member like Destro or the Baroness, and he and his Dreadnoks are often hired for specific missions that require a level of subtlety or plausible deniability that Cobra's uniformed troops cannot provide.
  • The Dreadnoks: Zartan is the founder and leader of the Dreadnoks. They are his personal power base, giving him leverage in his negotiations with Cobra and ensuring he is never without muscle to back his plays.

Zartan was a central figure in many of the most celebrated arcs of the original Marvel Comics run.

The Infiltration of G.I. Joe Headquarters

First appearing in G.I. Joe: A Real American Hero #24, Zartan's introduction was a masterclass in tension. He and his Dreadnoks capture a G.I. Joe member, Rip Cord. In issue #25, Zartan uses his disguise skills to impersonate the captured soldier and infiltrate the Pit, the Joes' secret headquarters. His goal is sabotage and reconnaissance. The storyline builds immense suspense as the Joes are unaware of the viper in their midst. Zartan is eventually discovered, leading to a frantic chase through the base's ventilation shafts—a claustrophobic battle that perfectly showcased his cunning and resourcefulness. He ultimately escapes, leaving the Joes shaken and proving himself to be a new, insidious kind of threat.

The Serpentor Saga

During the massive storyline that introduced Serpentor, Zartan and the Dreadnoks were instrumental in Cobra's ambitious plan. Under the direction of Destro and Doctor Mindbender, they were dispatched on missions around the globe to raid the tombs of history's greatest military leaders—including Napoleon, Alexander the Great, and Genghis Khan—to collect their DNA. This genetic material was then used to create Serpentor, the “Cobra Emperor.” Zartan's role in these grave-robbing missions highlighted his value as a versatile operative capable of handling missions far beyond conventional warfare.

The Cobra Civil War

This seminal event (issues #73-76) saw Cobra's forces split into two factions: those loyal to Cobra Commander and those who supported Serpentor's claim to leadership. Zartan and the Dreadnoks, ever the opportunists, chose to side with Cobra Commander, but only after weighing the best offer. Zartan's most iconic moment in the war came during the final battle on Cobra Island. He located the G.I. Joe commanding officer, Hawk, and disguised himself as him. However, the real Hawk had anticipated this, ordering his troops to fire on any version of himself they saw. Faced with a choice, a G.I. Joe rookie named Jinx correctly identified Zartan and shot him with an arrow, seemingly killing him. It was later revealed he was saved by his body armor. His pragmatic, self-serving actions throughout the war perfectly encapsulated his character.

The Revelation of the Hard Master's Killer

For years, the G.I. Joe lore held that Storm Shadow had murdered his uncle. In a shocking twist revealed in G.I. Joe: A Real American Hero #45, a flashback confirms the truth: Zartan was the real assassin. Hired by Cobra Commander (who was seeking revenge on Snake Eyes for the death of his brother), Zartan used a special arrow and his mimicry skills to impersonate Storm Shadow. His intended target was Snake Eyes, but the Hard Master sacrificed himself. This revelation completely re-contextualized the Snake Eyes/Storm Shadow dynamic, transforming it from a simple revenge story into a complex tragedy of misunderstanding, and it cemented Zartan's status as one of the most pivotal characters in the entire G.I. Joe saga.

  • Devil's Due Publishing (DDP) Continuity: Picking up where the Marvel series left off, the DDP comics showed Zartan in a more nuanced light. He was revealed to have a teenage daughter, Zanya, who joined the Dreadnoks. This continuity also explored his chameleon-like skin condition, revealing it was a side effect of a genetic experiment that gave him his abilities but also caused his skin to be photosensitive. He eventually betrays Cobra and joins G.I. Joe for a time, working under the command of a returned General Flagg.
  • IDW Publishing Continuity: IDW rebooted the G.I. Joe universe with several different titles. In their main continuity, Zartan is once again a master of disguise and mercenary leader. His background is more explicitly tied to intelligence and black ops work. His skills are largely technological, utilizing advanced “Chameleon” cloaking tech and synth-masks. He remains a cunning and amoral figure, but his deep connections to the Arashikage clan are often de-emphasized in favor of his role as a modern corporate-espionage threat.
  • G.I. Joe: Renegades (Animated Series): This 2010 animated series offered a major re-imagining. Zartan is a smooth-talking corporate mercenary. His powers are innate and extensive: he's a physical metamorph capable of changing his shape, mass, and voice at will, making him a “perfect” infiltrator. This version is far more powerful than any previous incarnation, bordering on a T-1000-style threat from the Terminator franchise.

1)
Zartan's name is an anagram of “Tarzan,” though creator Larry Hama has stated this was unintentional.
2)
In the original Marvel Comics, Zartan's skin did not change color. The popular idea of his skin turning blue in the sun is exclusive to the Sunbow cartoon and was created to explain the heat-sensitive sticker on his action figure.
3)
Zack Hoffman, who voiced Zartan in the Sunbow cartoon, also voiced him in the 2009 video game G.I. Joe: The Rise of Cobra.
4)
A famous parody of the G.I. Joe “Knowing Is Half the Battle” public service announcements features Zartan interrupting a PSA to tell kids to “give in to peer pressure,” only to be thwarted when his disguise glitches.
5)
In early concepts, Zartan was considered as a possible identity for the “original” Cobra Commander before the character of the used-car salesman was developed.
6)
Issue #48 of the Marvel comic, “In the Swamp,” is a silent issue that focuses heavily on Zartan and his siblings, showcasing their skills and interactions without dialogue. It is considered a classic in the series.
7)
The live-action film actor Arnold Vosloo is also famous for playing another iconic villain with a connection to sand and ancient settings: Imhotep in The Mummy (1999).